我正在尝试创建一个杂项生成器,该杂项生成器将随机选择一个杂项,然后在此之后随机选择一个更详细的杂项。例如,其中一项杂事是“走狗”,然后我希望计算机为我挑选一个走路的地方。
import random
import time
print ('Hello!')
choices = ('Play PC', 'Walk Dog', 'Tidy house')
games = ('Siege', 'GTA', 'Minecraft')
places = ('Park up the road', 'Park near gym', 'park near school')
print (random.choice(choices))
if random.choice(choices) == 'Play PC':
print (random.choice(games))
if random.choice(choices) == 'Walk Dog':
print (random.choice(places))
答案 0 :(得分:2)
您需要将第一个选择存储在变量中-请勿再随机选择:
import random
import time
print ('Hello!')
choices = ('Play PC', 'Walk Dog', 'Tidy house')
games = ('Siege', 'GTA', 'Minecraft')
places = ('Park up the road', 'Park near gym', 'park near school')
c = random.choice(choices)
print(c)
if c == 'Play PC':
print (random.choice(games))
elif c == 'Walk Dog':
print (random.choice(places))
通过两次选择,您可能会(任意)得到两个不同的结果。
输出3次运行:
Hello!
Play PC
Minecraft
Hello!
Walk Dog
Park near gym
Hello!
Tidy house
答案 1 :(得分:2)
每次调用random.choice(places)
都会产生另一个随机选择,可能与前一个选择不同。您应该调用一次,然后评估它:
choide = random.choice(places)
print (choice)
if choice == 'Play PC':
print (random.choice(games))
elif choice == 'Walk Dog':
print (random.choice(places))