我是Android的初学者。我创建了一个简单的井字游戏。它有一个网格和一个状态栏,用于显示轮到谁和获胜者。问题在于大多数情况下它显示错误的获胜者。仅在少数情况下,它才能正确显示获胜者。在某些情况下,状态栏甚至会消失。我曾尝试更改String(优胜者),但没有成功。
这是我的MainActivity.java:
package com.jashanubhi.tictactoeme;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
int activePlayer = 0;
boolean gameActive = true;
int[] gameState = {2,2,2,2,2,2,2,2,2};
int[][] winningPositions = {{0,1,2}, {3,4,5}, {6,7,8},
{0,4,8}, {2,4,6},
{0,3,6}, {1,4,7}, {2,5,8}};
public void playerTap(View view) {
ImageView img;
img = (ImageView) view;
int tappedImage;
tappedImage = Integer.parseInt(img.getTag().toString());
if(!gameActive){
gameReset(view);
}
if(gameActive) {
if (gameState[tappedImage] == 2) {
gameState[tappedImage] = activePlayer;
img.setTranslationY(-1000f);
if (activePlayer == 0) {
img.setImageResource(R.drawable.x);
activePlayer = 1;
TextView status;
status = findViewById(R.id.status);
status.setText("O's Turn - Tap to Play");
} else {
img.setImageResource(R.drawable.o);
activePlayer = 0;
TextView status;
status = findViewById(R.id.status);
status.setText("X's Turn - Tap to Play");
}
img.animate().translationYBy(1000f).setDuration(300);
}
}
gameActive = true;
for (int[] winningPosition : winningPositions) {
if (gameState[winningPosition[0]] == gameState[winningPosition[1]] && gameState[winningPosition[1]] == gameState[winningPosition[2]]
&& gameState[winningPosition[0]] != 2) {
String winner = null;
if (winningPosition[0] == 0) {
winner = "X has won";
}
if (winningPosition[0] == 1) {
winner = "O has won";
}
TextView status = findViewById(R.id.status);
status.setText(winner);
gameActive = false;
break;
}
}
}
public void gameReset(View view){
activePlayer = 0;
for(int i = 0; i < gameState.length; i++){
gameState[i] = 2;
}
((ImageView)findViewById(R.id.imageView0)).setImageResource(0);
((ImageView)findViewById(R.id.imageView1)).setImageResource(0);
((ImageView)findViewById(R.id.imageView2)).setImageResource(0);
((ImageView)findViewById(R.id.imageView3)).setImageResource(0);
((ImageView)findViewById(R.id.imageView4)).setImageResource(0);
((ImageView)findViewById(R.id.imageView5)).setImageResource(0);
((ImageView)findViewById(R.id.imageView6)).setImageResource(0);
((ImageView)findViewById(R.id.imageView7)).setImageResource(0);
((ImageView)findViewById(R.id.imageView8)).setImageResource(0);
TextView status = findViewById(R.id.status);
status.setText("X's Turn - Tap to Play");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}
这是我的XML:
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<TextView
android:id="@+id/textView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="32dp"
android:text="@string/title"
android:textSize="38dp"
android:textStyle="bold"
app:fontFamily="sans-serif-light"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<ImageView
android:id="@+id/imageView"
android:layout_width="398dp"
android:layout_height="398dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/textView"
app:srcCompat="@drawable/grid" />
<TextView
android:id="@+id/status"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="X's Turn - Tap to Play"
android:textSize="30sp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/imageView" />
<LinearLayout
android:layout_width="398dp"
android:layout_height="398dp"
android:orientation="vertical"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHorizontal_bias="0.0"
app:layout_constraintStart_toStartOf="@+id/imageView"
app:layout_constraintTop_toBottomOf="@+id/textView">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:orientation="horizontal">
<ImageView
android:id="@+id/imageView0"
android:layout_width="50dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playerTap"
android:padding="23sp"
android:tag="0" />
<ImageView
android:id="@+id/imageView1"
android:layout_width="50dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playerTap"
android:padding="23sp"
android:tag="1" />
<ImageView
android:id="@+id/imageView2"
android:layout_width="50dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playerTap"
android:padding="23sp"
android:tag="2" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:orientation="horizontal">
<ImageView
android:id="@+id/imageView3"
android:layout_width="50dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playerTap"
android:padding="23sp"
android:tag="3" />
<ImageView
android:id="@+id/imageView4"
android:layout_width="50dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playerTap"
android:padding="23sp"
android:tag="4" />
<ImageView
android:id="@+id/imageView5"
android:layout_width="50dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playerTap"
android:padding="23sp"
android:tag="5" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:orientation="horizontal">
<ImageView
android:id="@+id/imageView6"
android:layout_width="50dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playerTap"
android:padding="23sp"
android:tag="6" />
<ImageView
android:id="@+id/imageView7"
android:layout_width="50dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playerTap"
android:padding="23sp"
android:tag="7" />
<ImageView
android:id="@+id/imageView8"
android:layout_width="50dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playerTap"
android:padding="23sp"
android:tag="8" />
</LinearLayout>
</LinearLayout>
</androidx.constraintlayout.widget.ConstraintLayout>
答案 0 :(得分:0)
要在Java中实现井字游戏,请尝试以下代码:
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context="com.codinginflow.tictactoe.MainActivity">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<TextView
android:id="@+id/text_view_p1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Player 1: 0"
android:textSize="30sp" />
<TextView
android:id="@+id/text_view_p2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@+id/text_view_p1"
android:text="Player 2: 0"
android:textSize="30sp" />
<Button
android:id="@+id/button_reset"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentEnd="true"
android:layout_centerVertical="true"
android:layout_marginEnd="33dp"
android:text="reset" />
</RelativeLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1">
<Button
android:id="@+id/button_00"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:textSize="60sp" />
<Button
android:id="@+id/button_01"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:textSize="60sp" />
<Button
android:id="@+id/button_02"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:textSize="60sp" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1">
<Button
android:id="@+id/button_10"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:textSize="60sp" />
<Button
android:id="@+id/button_11"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:textSize="60sp" />
<Button
android:id="@+id/button_12"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:textSize="60sp" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1">
<Button
android:id="@+id/button_20"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:textSize="60sp" />
<Button
android:id="@+id/button_21"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:textSize="60sp" />
<Button
android:id="@+id/button_22"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:textSize="60sp" />
</LinearLayout>
</LinearLayout>
MainActivity.java
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
private Button[][] buttons = new Button[3][3];
private boolean player1Turn = true;
private int roundCount;
private int player1Points;
private int player2Points;
private TextView textViewPlayer1;
private TextView textViewPlayer2;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textViewPlayer1 = findViewById(R.id.text_view_p1);
textViewPlayer2 = findViewById(R.id.text_view_p2);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
String buttonID = "button_" + i + j;
int resID = getResources().getIdentifier(buttonID, "id", getPackageName());
buttons[i][j] = findViewById(resID);
buttons[i][j].setOnClickListener(this);
}
}
Button buttonReset = findViewById(R.id.button_reset);
buttonReset.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
resetGame();
}
});
}
@Override
public void onClick(View v) {
if (!((Button) v).getText().toString().equals("")) {
return;
}
if (player1Turn) {
((Button) v).setText("X");
} else {
((Button) v).setText("O");
}
roundCount++;
if (checkForWin()) {
if (player1Turn) {
player1Wins();
} else {
player2Wins();
}
} else if (roundCount == 9) {
draw();
} else {
player1Turn = !player1Turn;
}
}
private boolean checkForWin() {
String[][] field = new String[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
field[i][j] = buttons[i][j].getText().toString();
}
}
for (int i = 0; i < 3; i++) {
if (field[i][0].equals(field[i][1])
&& field[i][0].equals(field[i][2])
&& !field[i][0].equals("")) {
return true;
}
}
for (int i = 0; i < 3; i++) {
if (field[0][i].equals(field[1][i])
&& field[0][i].equals(field[2][i])
&& !field[0][i].equals("")) {
return true;
}
}
if (field[0][0].equals(field[1][1])
&& field[0][0].equals(field[2][2])
&& !field[0][0].equals("")) {
return true;
}
if (field[0][2].equals(field[1][1])
&& field[0][2].equals(field[2][0])
&& !field[0][2].equals("")) {
return true;
}
return false;
}
private void player1Wins() {
player1Points++;
Toast.makeText(this, "Player 1 wins!", Toast.LENGTH_SHORT).show();
updatePointsText();
resetBoard();
}
private void player2Wins() {
player2Points++;
Toast.makeText(this, "Player 2 wins!", Toast.LENGTH_SHORT).show();
updatePointsText();
resetBoard();
}
private void draw() {
Toast.makeText(this, "Draw!", Toast.LENGTH_SHORT).show();
resetBoard();
}
private void updatePointsText() {
textViewPlayer1.setText("Player 1: " + player1Points);
textViewPlayer2.setText("Player 2: " + player2Points);
}
private void resetBoard() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
buttons[i][j].setText("");
}
}
roundCount = 0;
player1Turn = true;
}
private void resetGame() {
player1Points = 0;
player2Points = 0;
updatePointsText();
resetBoard();
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putInt("roundCount", roundCount);
outState.putInt("player1Points", player1Points);
outState.putInt("player2Points", player2Points);
outState.putBoolean("player1Turn", player1Turn);
}
@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
roundCount = savedInstanceState.getInt("roundCount");
player1Points = savedInstanceState.getInt("player1Points");
player2Points = savedInstanceState.getInt("player2Points");
player1Turn = savedInstanceState.getBoolean("player1Turn");
}
}
有关更多详细信息,请参见此处:https://codinginflow.com/tutorials/android/tic-tac-toe/