我想在我的Appbar标题旁边而不是下方放置一个TabBar,但是我无法在“操作”中添加TabBar。所以我改成一行IconButton。 我的IconButtons的目的是更改GridView的crossAxisCount编号。 我的目标是更改所选IconButton的颜色:
import 'package:flutter/material.dart';
class TestingPage extends StatefulWidget {
@override
_TestingPageState createState() => _TestingPageState();
}
class _TestingPageState extends State<TestingPage> {
int gridNumber = 3;
bool isSelected = true;
@override
Widget build(BuildContext context) {
return DefaultTabController(
length: 2,
child: Scaffold(
backgroundColor: Colors.white,
appBar: AppBar(
backgroundColor: Colors.grey,
title: Text('Home'),
centerTitle: true,
actions: <Widget>[
IconButton(
icon: Icon(
Icons.format_align_left,
color: isSelected ? Colors.cyanAccent : Colors.white,
),
onPressed: () {
setState(() {
gridNumber = 3;
isSelected = true;
});
},
),
IconButton(
icon: Icon(
Icons.format_align_center,
color: isSelected ? Colors.cyanAccent : Colors.white,
),
onPressed: () {
setState(() {
gridNumber = 1;
isSelected = true;
});
},
),
IconButton(
icon: Icon(
Icons.format_align_right,
color: isSelected ? Colors.cyanAccent : Colors.white,
),
onPressed: () {
setState(() {
gridNumber = 5;
isSelected = true;
});
},
),
],
bottom: TabBar(
tabs: <Widget>[
Tab(
icon: Icon(
Icons.directions_car,
),
child: Text('First Tab'),
),
Tab(
icon: Icon(
Icons.directions_transit,
),
child: Text('Second Tab'),
),
],
),
),
body: TabBarView(
children: <Widget>[
GridView.count(
crossAxisCount: gridNumber,
children: [
Container(color: Colors.red, height: 150.0),
Container(color: Colors.purple, height: 150.0),
Container(color: Colors.green, height: 150.0),
Container(color: Colors.orange, height: 150.0),
Container(color: Colors.yellow, height: 150.0),
Container(color: Colors.pink, height: 150.0),
Container(color: Colors.cyan, height: 150.0),
Container(color: Colors.indigo, height: 150.0),
Container(color: Colors.blue, height: 150.0),
],
),
Container(),
],
),
),
);
}
}
您将在上面的代码中看到我的颜色根据'isSelected'字体的变化而变化,但是这会更改所有IconButton的颜色。因此,我尝试为每个按钮设置不同的变量,如下所示:
bool colorOne = true;
bool colorTwo, colorThree = false;
actions: <Widget>[
IconButton(
icon: Icon(
Icons.format_align_left,
color: colorOne ? Colors.cyanAccent : Colors.white,
),
onPressed: () {
setState(() {
gridNumber = 3;
colorOne = true;
colorTwo = false;
colorThree = false;
});
},
),
IconButton(
icon: Icon(
Icons.format_align_center,
color: colorTwo ? Colors.cyanAccent : Colors.white,
),
onPressed: () {
setState(() {
gridNumber = 1;
colorOne = false;
colorTwo = true;
colorThree = false;
});
},
),
IconButton(
icon: Icon(
Icons.format_align_right,
color: colorThree ? Colors.cyanAccent : Colors.white,
),
onPressed: () {
setState(() {
gridNumber = 5;
colorOne = false;
colorTwo = false;
colorThree = true;
});
},
),
],
但是当我这样做时,出现以下错误: “断言失败:布尔表达式不能为空”
答案 0 :(得分:0)
之所以出现此问题,是因为colorTwo
未初始化,默认情况下为空。您必须像这样更改声明:
bool colorTwo = false, colorThree = false;
我想建议,不要使用3个不同的布尔值,而应使用整数来保留选定的按钮索引(不会说这是最好的方法,但是比维护3个不同的变量要好。)
int selectedIndex = 0;
像这样更改按钮:
<Widget>[
IconButton(
icon: Icon(
Icons.format_align_left,
color: selectedIndex == 1 ? Colors.cyanAccent : Colors.white,
),
onPressed: () {
setState(() {
gridNumber = 3;
selectedIndex = 1;
});
},
),
IconButton(
icon: Icon(
Icons.format_align_center,
color: selectedIndex == 2 ? Colors.cyanAccent : Colors.white,
),
onPressed: () {
setState(() {
gridNumber = 1;
selectedIndex = 2;
});
},
),
IconButton(
icon: Icon(
Icons.format_align_right,
color: selectedIndex == 3 ? Colors.cyanAccent : Colors.white,
),
onPressed: () {
setState(() {
gridNumber = 5;
selectedIndex = 3;
});
},
),
],