大家好,我还是python的新手,我决定参加这个名为( "Python Flappy Bird AI Tutorial(with NEAT) - Moving Birds的项目,我知道ima可以通过SH *#来进行更高级的项目,但是我能得到一些帮助吗?承诺现在谢谢!。我正在使用Visual Studio Code和python 3.7.7,pygame 1.9.6。
import neat
import pygame
import time
import os
import random
WIN_WIDTH = 600
WIN_HEIGHT = 800
BIRD_IMGS = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))), pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "bird2.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))
PIPE_IMG = pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "pipe.png")))
BASE_IMG = pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "base.png")))
BG_IMG = pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "bg.png")))
class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def _init_(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
d = self.vel * self.tick_count + 1.5 * self.tick_count**2
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y = self.y + d
if d < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt > -90:
self.tilt -= self.ROT_VEL
def draw(self, win):
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < self.ANIMATION_TIME * 2:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME * 3:
self.img = self.IMGS[2]
elif self.img_count < self.ANIMATION_TIME * 4:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME * 4 + 1:
self.img = self.IMGS[0]
self.img_count = 0
if self.tilt <= -80:
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME * 2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(
center=self.img.get_rect(topLeft=(self.x, self.y)).center)
win.blit(rotated_image, new_rect.topLeft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
def draw_window(win, bird):
win.blit(BG_IMG, (0, 0))
bird.draw(win)
pygame.display.update()
def main():
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
bird = Bird(200,200)
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
draw_window(win, bird)
pygame.quit
quit()
main()
这是我在终端上遇到的错误。
来自pygame社区的你好。 https://www.pygame.org/contribute.html追溯(最近通话 最后):文件“ / Users / EGC / Desktop / Python Tutorial / flappyBird.py”,行 110英寸 main()文件“ / Users / EGC / Desktop / Python Tutorial / flappyBird.py”,行98,在main中 bird = Bird(200,200)TypeError:Bird()没有参数
答案 0 :(得分:1)
gp@ubuntu:~/knock/knockpy$ ./knockpy.py
bash: ./knockpy.py: Permission denied
需要 double 下划线(您有单个下划线)。
即将__init__
更改为_init_