我调试了过程,并意识到它与opusscript_native_wasm.js有关,它可以加入并离开频道,但是在实际听到这首歌时我听不到。当它加入频道时,周围的区域甚至像发出声音一样亮起绿色,我个人只是听不到。
这是代码:
const {Client, MessageEmbed} = require('discord.js');
const bot = new Client();
const ytdl = require("ytdl-core");
const queue = new Map();
const token = 'HIDDEN FOR PRIVACY';
const PREFIX = '!';
var version = "1.0.0"
bot.on('ready', () =>{
console.log('Krum has started');
bot.user.setActivity(`!help | Krums Bot`);
})
//ATTEMPT AT PLAYING MUSIC--LOOKING FOR FIX--NOT WORKING CURRENTLY
bot.on("message", async message => {
if (message.author.bot) return;
if (!message.content.startsWith(PREFIX)) return;
const serverQueue = queue.get(message.guild.id);
if (message.content.startsWith(`${PREFIX}play`)) {
execute(message, serverQueue);
return;
} else if (message.content.startsWith(`${PREFIX}skip`)) {
skip(message, serverQueue);
return;
} else if (message.content.startsWith(`${PREFIX}stop`)) {
stop(message, serverQueue);
return;
} else {
message.channel.send("You need to enter a valid command!");
}
});
async function execute(message, serverQueue) {
const args = message.content.split(" ");
const voiceChannel = message.member.voice.channel;
if (!voiceChannel)
return message.channel.send(
"You need to be in a voice channel to play music!"
);
const permissions = voiceChannel.permissionsFor(message.client.user);
if (!permissions.has("CONNECT") || !permissions.has("SPEAK")) {
return message.channel.send(
"I need the permissions to join and speak in your voice channel!"
);
}
const songInfo = await ytdl.getInfo(args[1]);
const song = {
title: songInfo.title,
url: songInfo.video_url
};
if (!serverQueue) {
const queueContruct = {
textChannel: message.channel,
voiceChannel: voiceChannel,
connection: null,
songs: [],
volume: 5,
playing: true
};
queue.set(message.guild.id, queueContruct);
queueContruct.songs.push(song);
try {
var connection = await voiceChannel.join();
queueContruct.connection = connection;
play(message.guild, queueContruct.songs[0]);
} catch (err) {
console.log(err);
queue.delete(message.guild.id);
return message.channel.send(err);
}
} else {
serverQueue.songs.push(song);
return message.channel.send(`${song.title} has been added to the queue!`);
}
}
function skip(message, serverQueue) {
if (!message.member.voice.channel)
return message.channel.send(
"You have to be in a voice channel to stop the music!"
);
if (!serverQueue)
return message.channel.send("There is no song that I could skip!");
serverQueue.connection.dispatcher.end();
}
function stop(message, serverQueue) {
if (!message.member.voice.channel)
return message.channel.send(
"You have to be in a voice channel to stop the music!"
);
serverQueue.songs = [];
serverQueue.connection.dispatcher.end();
}
function play(guild, song) {
const serverQueue = queue.get(guild.id);
if (!song) {
serverQueue.voiceChannel.leave();
queue.delete(guild.id);
return;
}
const dispatcher = serverQueue.connection
.play(ytdl(song.url))
.on("finish", () => {
serverQueue.songs.shift();
play(guild, serverQueue.songs[0]);
})
.on("error", error => console.error(error));
dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
serverQueue.textChannel.send(`Start playing: **${song.title}**`);
}
错误:
TypeError:无法将“ null”转换为int TypeError:无法将“ null”转换为int
C:\ Users \ User \ Desktop \ Discord Bot \ node_modules \ opusscript \ build \ opusscript_native_wasm.js:8
var Module = typeof Module!==“ undefined”?Module:{}; var moduleOverrides = {}; var key; for(模块中的键){if(Module.hasOwnProperty(key)){moduleOverrides [key] = Module [ key]}} Module [“ arguments”] = []; Module [“ thisProgram”] =“ ./ this.program”; Module [“ quit”] = function(status,toThrow){throw toThrow}; Module [“ preRun“] = []; Module [” postRun“] = []; var ENVIRONMENT_IS_WEB = false; var ENVIRONMENT_IS_WORKER = false; var ENVIRONMENT_IS_NODE = false; var ENVIRONMENT_HAS_NODE = false; var ENVIRONMENT_IS_SHELL = false; ENVIRONMENT_IS_WEB = object“; ENVIRONMENT_IS_WORKER =类型为importScripts ===”功能“; ENVIRONMENT_HAS_NODE =类型为process ===”对象“ && typeof process.versions ===” =“对象” && typeof process.versions.node ===“字符串”; ENVIRONMENT_IS_NODE = ENVIRONMENT_HAS_NODE && !ENVIRONMENT_IS_WEB &&!ENVIRONMENT_IS_WORKER; ENVIRONMENT_IS_SHELL =!ENVIRONMENT_IS_WEB &&!ENVIRONMENT_IS_NODE &&!ENVIRONMENT_IS_WORKER; var scriptDirectory =“”;函数locateFile(path){if(模块
abort(TypeError:无法将“ null”转换为int)。使用-s ASSERTIONS = 1进行构建以获取更多信息。
(使用node --trace-uncaught ...
显示引发异常的位置)