我正在尝试用Java做我的第一个小游戏。 如果您不按任何按钮,我想制造一个向下移动的球。但是,如果按空格键,空格键将以相同的速度向上移动,而其向下移动。因此,只需按一个按钮即可上下滚动。
问题是,球没有顺利上升。我该如何解决?
package Game;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Gameplay extends JPanel implements KeyListener, ActionListener{
private boolean play = false;
private int delay = 5;
private Timer timer;
private int playerX = 250;
private int playerY = 325;
private int playerYdir = 2;
private boolean up = false;
public Gameplay() {
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
timer = new Timer(delay, this);
timer.start();
}
public void paint(Graphics g) {
//BG
g.setColor(Color.black);
g.fillRect(0, 0 , 1000, 700);
//Player
g.setColor(Color.yellow);
g.fillOval(playerX, playerY, 30, 30);
g.dispose();
}
@Override
public void actionPerformed(ActionEvent e) {
timer.start();
if(play) {
if(playerY >= 640) playerY = 640;
if(playerY <= 0) playerY = 0;
if(!up) move(-playerYdir, false);
}
repaint();
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_SPACE) {
move(8, true);
play = true;
}
}
@Override
public void keyReleased(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_SPACE) {
move(8, false);
}
}
public void move(int moveUp, boolean dir) {
//dir: true = down, false = up
up = dir;
playerY -= moveUp;
}
@Override
public void keyTyped(KeyEvent e) {}
}
答案 0 :(得分:1)
您已经拥有检测按钮是否被按住的所有功能,但是应用此动作的方法是错误的。您可以检测何时按下该键,以及何时释放该键。在这两个事件之间的所有时间都代表所按住的密钥。
按下键时,您不应该应用移动,因为这只会发生一次。您只需设置一个标志即可。
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_SPACE) {
isSpaceButtonDown = true;
}
}
@Override
public void keyReleased(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_SPACE) {
sSpaceButtonDown = false;
}
}
在游戏主循环的其他位置(称为每一帧),您应该检查标志并采取相应的行动。
void myMainGameLoop() {
if (isSpaceButtonDown) {
moveUp();
}
else {
moveDown()
}
}