我正在尝试将String
添加到Drawable
图片中。我目前没有使用Panel
来绘制,我想保持这种方式。我需要调用onDraw()
方法的任何想法吗?
我的图片显示此代码:
Drawable image = getResources().getDrawable(tile_types[tileType]);
setImageDrawable(image);
我想在此图片上添加String
。
感谢。
答案 0 :(得分:17)
Sam的答案是我的出发点,但图片没有显示,只有文字(我在谷歌地图上使用它)。最后我使用了LayerDrawable
。这是我的解决方案:
private Drawable createMarkerIcon(Drawable backgroundImage, String text,
int width, int height) {
Bitmap canvasBitmap = Bitmap.createBitmap(width, height,
Bitmap.Config.ARGB_8888);
// Create a canvas, that will draw on to canvasBitmap.
Canvas imageCanvas = new Canvas(canvasBitmap);
// Set up the paint for use with our Canvas
Paint imagePaint = new Paint();
imagePaint.setTextAlign(Align.CENTER);
imagePaint.setTextSize(16f);
// Draw the image to our canvas
backgroundImage.draw(imageCanvas);
// Draw the text on top of our image
imageCanvas.drawText(text, width / 2, height / 2, imagePaint);
// Combine background and text to a LayerDrawable
LayerDrawable layerDrawable = new LayerDrawable(
new Drawable[]{backgroundImage, new BitmapDrawable(canvasBitmap)});
return layerDrawable;
}
答案 1 :(得分:6)
Drawable image = getResources().getDrawable(tile_types[tileType]);
// Store our image size as a constant
final int IMAGE_WIDTH = image.getIntrinsicWidth();
final int IMAGE_HEIGHT = image.getIntrinsicHeight();
// You can also use Config.ARGB_4444 to conserve memory or ARGB_565 if
// you don't have any transparency.
Bitmap canvasBitmap = Bitmap.createBitmap(IMAGE_WIDTH,
IMAGE_HEIGHT,
Bitmap.Config.ARGB_8888);
// Create a canvas, that will draw on to canvasBitmap. canvasBitmap is
// currently blank.
Canvas imageCanvas = new Canvas(canvasBitmap);
// Set up the paint for use with our Canvas
Paint imagePaint = new Paint();
imagePaint.setTextAlign(Align.CENTER);
imagePaint.setTextSize(16f);
// Draw the image to our canvas
image.draw(imageCanvas);
// Draw the text on top of our image
imageCanvas.drawText("Sample Text",
IMAGE_WIDTH / 2,
IMAGE_HEIGHT / 2,
imagePaint);
// This is the final image that you can use
BitmapDrawable finalImage = new BitmapDrawable(canvasBitmap);
答案 2 :(得分:1)
如果您生成的文字看起来像是" angular"由于调整大小,使用TextPaint
代替普通Paint
这些参数会更好:
TextPaint textPaint = new TextPaint(TextPaint.ANTI_ALIAS_FLAG | TextPaint.LINEAR_TEXT_FLAG);
答案 3 :(得分:-3)