我认为标题很容易解释。
基本上,我需要一个LinearProgressIndicator,其标签与当前进度位于相同的位置。像这样:
我想我需要使用Stack
来创建Text
,但是如何根据栏的进度来放置它呢?
答案 0 :(得分:1)
您可以使用Align小部件来对齐堆栈中的文本。使用对齐属性作为Alignment.lerp(Alignment.topLeft,Alignment.topRight,_progressValue); 进度值应为0到1
https://dartpad.dev/bbc452ca5e8370bf2fbf48d34d82eb93
import 'package:flutter/material.dart';
void main() {
runApp(new MaterialApp(
debugShowCheckedModeBanner: false,
home: new MyApp(),
));
}
class MyApp extends StatefulWidget {
@override
MyAppState createState() => new MyAppState();
}
class MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('Slider Demo'),
),
body: new Container(
color: Colors.blueAccent,
padding: new EdgeInsets.all(32.0),
child: new ProgressIndicatorDemo(),
),
);
}
}
class ProgressIndicatorDemo extends StatefulWidget {
@override
_ProgressIndicatorDemoState createState() =>
new _ProgressIndicatorDemoState();
}
class _ProgressIndicatorDemoState extends State<ProgressIndicatorDemo>
with SingleTickerProviderStateMixin {
AnimationController controller;
Animation<double> animation;
@override
void initState() {
super.initState();
controller = AnimationController(
duration: const Duration(milliseconds: 2000), vsync: this);
animation = Tween(begin: 0.0, end: 1.0).animate(controller)
..addListener(() {
setState(() {
// the state that has changed here is the animation object’s value
});
});
controller.repeat();
}
@override
void dispose() {
controller.stop();
super.dispose();
}
@override
Widget build(BuildContext context) {
print(animation.value);
return new Center(
child: new Stack(children: <Widget>[
LinearProgressIndicator(
value: animation.value,
),
Align(
alignment :Alignment.lerp(Alignment.topLeft, Alignment.topRight, animation.value),
child: Text("xxxxxxxxxxxxxxxxa"),
),
]));
}
}