我想动画图标小部件在屏幕上的位置。问题是直到整个屏幕构建完成后,我才知道小部件的结束位置。
此草图说明了我要实现的目标:
图标应从屏幕中心开始,并在文本字段和按钮上方可用空间的中间结束。文本字段和按钮本身位于屏幕中央。
我该如何实现?
答案 0 :(得分:1)
由于我之前不太了解您的问题,因此我已经更新了代码。
这是dartpad.dev上的更新代码,因此您可以看到它的外观和工作方式: https://dartpad.dev/74043837eaa459089fae03449fdc0778
这是代码:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: Scaffold(
body: Center(
child: LoginWidget(),
),
),
);
}
}
class LoginWidget extends StatefulWidget {
const LoginWidget({
Key key,
}) : super(key: key);
@override
_LoginWidgetState createState() => _LoginWidgetState();
}
class _LoginWidgetState extends State<LoginWidget> {
@override
initState() {
initialTimer();
WidgetsBinding.instance.addPostFrameCallback(_afterLayout);
super.initState();
}
GlobalKey _keyRed = GlobalKey();
var gotPosition = false;
var redPositionX;
var redPositionY;
var redWidth;
var redHeight;
_afterLayout(_) {
_getPositions();
_getSizes();
setState(() {
gotPosition = true;
});
}
_getSizes() {
final RenderBox renderBoxRed = _keyRed.currentContext.findRenderObject();
final sizeRed = renderBoxRed.size;
print("SIZE of Red: $sizeRed");
redWidth = sizeRed.width;
redHeight = sizeRed.height;
}
_getPositions() {
print("beer");
final RenderBox renderBoxRed = _keyRed.currentContext.findRenderObject();
print(renderBoxRed);
final positionRed = renderBoxRed.localToGlobal(Offset.zero);
print("POSITION of Red: $positionRed ");
redPositionY = positionRed.dy;
redPositionX = positionRed.dx;
}
var startAnimation = false;
initialTimer() async {
await new Future.delayed(const Duration(milliseconds: 500));
setState(() {
startAnimation = true;
});
}
@override
Widget build(BuildContext context) {
var screenWidth = MediaQuery.of(context).size.width;
var screenHeight = MediaQuery.of(context).size.height;
print('width/height $screenWidth / $screenHeight');
return Container(
color: Colors.blue,
child: Center(
child: Stack(
children: [
Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
margin: EdgeInsets.symmetric(horizontal: screenWidth * 0.3),
key: _keyRed,
color: Colors.red,
width: screenWidth * 0.4,
height: screenHeight * 0.2,
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Container(
color: Colors.yellow,
width: screenWidth * 0.3,
height: screenHeight * 0.05,
),
Container(
color: Colors.yellow,
width: screenWidth * 0.3,
height: screenHeight * 0.05,
)
],
),
),
// ),
],
),
AnimatedPositioned(
duration: Duration(seconds: 1),
top: startAnimation
? ((redPositionY / 2) - (redHeight / 2))
: redPositionY,
curve: Curves.easeInCubic,
left: 0.3 * screenWidth,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
color: Colors.green,
width: screenWidth * 0.4,
height: screenHeight * 0.2,
),
],
),
)
],
),
),
);
}
}
差异和解释:
在此版本中,我使它尽可能地响应,并且能够使用全局键来选择红色框并获取其位置和大小。在渲染时间结束时,它会调用_afterLayout()来更新动画的信息,以便它从红色框开始,到一半结束。 (使用红色框的大小和位置中的数据。)
这对我来说是新手,所以我在这里依赖本教程: https://medium.com/@diegoveloper/flutter-widget-size-and-position-b0a9ffed9407,以了解如何处理小部件的大小和位置,以及如何管理在渲染结束时运行代码。
答案 1 :(得分:0)
这可以通过使用Hero动画来实现。如果我在两个屏幕中都使用Hero小部件包装并标记了图标小部件,则当使用导航器切换屏幕时,图标将自动设置动画。
答案 2 :(得分:-2)
看看这个: w3schools.com/css/css3_animations.asp
<!DOCTYPE html>
<html>
<head>
<style>
div {
width: 100px;
height: 100px;
background-color: red;
position: relative;
animation-name: example;
animation-duration: 4s;
}
@keyframes example {
0% {background-color:red; left:0px; top:0px;}
15% {background-color:yellow; left:0px; top:100px;}
}
</style>
</head>
<body>
<p><b>Note:</b> This example does not work in Internet Explorer 9 and earlier versions.</p>
<div></div>
</body>
</html>