我正在尝试使绘画游戏在鼠标拖动处绘制一个圆,但是这些圆不会经常更新以创建平滑线。我该如何解决?
import pygame
from random import randint
width=800
height=600
pygame.init() #As necessary as import, initalizes pygame
global gameDisplay
gameDisplay = pygame.display.set_mode((width,height))#Makes window
pygame.display.set_caption('Demo')#Titles window
clock = pygame.time.Clock()#Keeps time for pygame
gameDisplay.fill((0,0,255))
class Draw:
def __init__(self):
self.color = (255, 0, 0)
def update(self, x, y):
self.x = x
self.y = y
pygame.draw.circle(gameDisplay, self.color, (self.x, self.y), (5))
end = False
down = False
Line = Draw()
while not end:
x, y = pygame.mouse.get_pos()
#drawShape()
#pygame.draw.rect(gameDisplay, (0,255,0), (10, 10, 4, 4))
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
down = True
if event.type == pygame.MOUSEBUTTONUP:
down = False
if down:
Line.update(x, y)
if event.type == pygame.QUIT:
end = True
lastx, lasty = pygame.mouse.get_pos()
pygame.display.update()
clock.tick(60)
pygame.quit()
这就是我的问题
答案 0 :(得分:3)
我建议从上一个鼠标位置到当前鼠标位置画一条线。另外在该行的起点和终点画一个点。这导致圆的开始和结束。
跟踪鼠标的上一个位置(lastx
,lasty
),并在主应用程序循环而不是事件循环中画线:
例如:
import pygame
width, height = 800, 600
pygame.init() #As necessary as import, initalizes pygame
gameDisplay = pygame.display.set_mode((width,height)) #Makes window
pygame.display.set_caption('Demo') #Titles window
clock = pygame.time.Clock() #Keeps time for pygame
gameDisplay.fill((0,0,255))
class Draw:
def __init__(self):
self.color = (255, 0, 0)
def update(self, from_x, from_y, to_x, to_y):
pygame.draw.circle(gameDisplay, self.color, (from_x, from_y), 5)
pygame.draw.line(gameDisplay, self.color, (from_x, from_y), (to_x, to_y), 10)
pygame.draw.circle(gameDisplay, self.color, (to_x, to_y), 5)
end = False
down = False
line = Draw()
while not end:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
lastx, lasty = event.pos
down = True
if event.type == pygame.MOUSEBUTTONUP:
down = False
if event.type == pygame.QUIT:
end = True
x, y = pygame.mouse.get_pos()
if down:
line.update(lastx, lasty, x, y)
lastx, lasty = x, y
pygame.display.update()
clock.tick(60)
pygame.quit()