IAP |应用内购买|未知错误

时间:2020-02-14 14:05:54

标签: android unity3d google-play in-app-purchase

我想在我的Android游戏中实现IAP。

这是我的代码,来自统一官方网站:

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.UI;

public class Purchaser : MonoBehaviour, IStoreListener {
private static IStoreController m_StoreController;          // The Unity Purchasing system.
private static IExtensionProvider m_StoreExtensionProvider; // The store-specific Purchasing subsystems.

public Text text;

public static string kProductIDConsumable = "pile_shadycoin";

void Start() {
    if (m_StoreController == null) {
        InitializePurchasing();
    }
}

public void InitializePurchasing() {
    if (IsInitialized()) {
        return;
    }

    var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());

    builder.AddProduct(kProductIDConsumable, ProductType.Consumable);

    UnityPurchasing.Initialize(this, builder);
}


private bool IsInitialized() {
    return m_StoreController != null && m_StoreExtensionProvider != null;
}


public void BuyConsumable() {
    BuyProductID(kProductIDConsumable);
}

void BuyProductID(string productId) {
    if (IsInitialized()) {
        Product product = m_StoreController.products.WithID(productId);

        if (product != null && product.availableToPurchase) {
            text.text = "Purchasing product asychronously: '{0}'";
            m_StoreController.InitiatePurchase(product);
        } else {
            text.text = "BuyProductID: FAIL. Not purchasing product, either is not found or is not available for purchase";
        }
    } else {
        text.text = "BuyProductID FAIL. Not initialized.";
    }
}

public void OnInitialized(IStoreController controller, IExtensionProvider extensions) {
    text.text = "OnInitialized: PASS";

    m_StoreController = controller;

    m_StoreExtensionProvider = extensions;
}


public void OnInitializeFailed(InitializationFailureReason error) {
    text.text = "OnInitializeFailed InitializationFailureReason:" + error;
}


public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args) {
    if (String.Equals(args.purchasedProduct.definition.id, kProductIDConsumable, StringComparison.Ordinal)) {
        text.text = "ProcessPurchase: PASS. Product: '{0}'";


    } else {
        text.text = "ProcessPurchase: FAIL. Unrecognized product: '{0}'";
    }
    return PurchaseProcessingResult.Complete;
}


public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason) {
    text.text = failureReason + "";
}
}

我正在使用消耗品PILE_SHADYCOIN。 在图片中,您可以看到ID及其有效名称(德语)

Picture of Google Play

如果我构建项目并将其放在智能手机上,然后按链接到BuyConsumable()的按钮,它将打开菜单并显示:

Fehler Der angeforderte Artikel kann nicht gekauft werden

英语:

错误无法购买所请求的物品

1 个答案:

答案 0 :(得分:0)

我发现了我的错误。我没有发布基于Alpha或Beta的版本。

我将APK直接拉到手机上。