下面是代码。阶段是这里的元组。
import tkinter as tk
phases = ((True, False, False),
(True, True, False),
(False, False, True),
(False, True, False))
def Signal():
'''<NEED HELP HERE>'''
Canvas.itemconfigure(C1,fill = "red")
Canvas.itemconfigure(C2,fill = "red")
Canvas.itemconfigure(C3,fill = "red")
TL = tk.Tk()
TL.minsize(80,550)
Canvas = tk.Canvas(TL,width=200, height=500, bg="#696969")
Canvas.grid()
C1 = Canvas.create_oval(38,160,160,30,outline="black",width=5,fill="#A9A9A9")
C2 = Canvas.create_oval(38,320,160,190,outline="black",width=5,fill="#A9A9A9")
C3 = Canvas.create_oval(38,480,160,350,outline="black",width=5,fill="#A9A9A9")
Next = tk.Button(TL, text = "Next", width = 8, command = Signal)
Next.grid()
##Next.bind("<Button-1>",Signal)
Quit = tk.Button(TL, text = "Quit", width = 8, command = TL.destroy)
Quit.grid()
TL.mainloop()
答案 0 :(得分:0)
您的问题读起来就像是向解决方案提出任务,因此,在阅读下面的内容之前,请先做好准备,这实际上不是实现此目的的最佳方法。理想情况下,您要为GUI创建一个类,并在其中包含小部件和回调函数。尽管如此,这是一个非最佳解决方案:
import tkinter as tk
phases = ((True, False, False),
(True, True, False),
(False, False, True),
(False, True, False))
def Signal():
Signal.cur_state = (Signal.cur_state + 1 ) % 4
print(Signal.cur_state)
Canvas.itemconfigure(C1, fill="red" if phases[Signal.cur_state][0] else '#A9A9A9')
Canvas.itemconfigure(C2, fill="yellow" if phases[Signal.cur_state][1] else '#A9A9A9')
Canvas.itemconfigure(C3, fill="green" if phases[Signal.cur_state][2] else '#A9A9A9')
Signal.cur_state = 0
TL = tk.Tk()
TL.minsize(80, 550)
Canvas = tk.Canvas(TL, width=200, height=500, bg="#696969")
Canvas.grid()
C1 = Canvas.create_oval(38, 160, 160, 30, outline="black", width=5, fill="#A9A9A9")
C2 = Canvas.create_oval(38, 320, 160, 190, outline="black", width=5, fill="#A9A9A9")
C3 = Canvas.create_oval(38, 480, 160, 350, outline="black", width=5, fill="#A9A9A9")
Next = tk.Button(TL, text="Next", width=8, command=Signal)
Next.grid()
##Next.bind("<Button-1>",Signal)
Quit = tk.Button(TL, text="Quit", width=8, command=TL.destroy)
Quit.grid()
TL.mainloop()
答案 1 :(得分:0)
我使用一个全局变量count
,当您按下Next
时该变量会增加。我还创建了一个列表colors
,例如["red", "black", "black"]
时就是phase = (True, False, False)
。
您可以尝试以下方法:
import tkinter as tk
phases = ((True, False, False),
(True, True, False),
(False, False, True),
(False, True, False))
def give_color(phase, light_number):
colors_availables = ("red", "yellow", "green")
return colors_availables[light_number-1] if phase[light_number-1] else "#A9A9A9"
global count
count = 0
def Signal():
global count
p = phases[count]
Canvas.itemconfigure(C1,fill = give_color(p, 1))
Canvas.itemconfigure(C2,fill = give_color(p, 2))
Canvas.itemconfigure(C3,fill = give_color(p, 3))
count += 1
count = count%4
TL = tk.Tk()
TL.minsize(80,550)
Canvas = tk.Canvas(TL,width=200, height=500, bg="#696969")
Canvas.grid()
C1 = Canvas.create_oval(38,160,160,30,outline="black",width=5,fill="#A9A9A9")
C2 = Canvas.create_oval(38,320,160,190,outline="black",width=5,fill="#A9A9A9")
C3 = Canvas.create_oval(38,480,160,350,outline="black",width=5,fill="#A9A9A9")
Next = tk.Button(TL, text = "Next", width = 8, command = Signal)
Next.grid()
##Next.bind("<Button-1>",Signal)
Quit = tk.Button(TL, text = "Quit", width = 8, command = TL.destroy)
Quit.grid()
TL.mainloop()