以随机方法为参数调用随机方法

时间:2020-02-12 06:11:05

标签: c# unity3d methods nested

因此,我正在为我的Unity游戏使用SpawnController。我想在随机位置生成随机的敌人类型。

我目前有两种方法可以随机化生成位置:

从屏幕顶部:

void SpawnTop(IEnumerator spawnMethod)
{
    //There's 4 positions on plane X where the enemy can spawn
    randomXSpawnSection[0] = Random.Range(-13f, -6.5f);
    randomXSpawnSection[1] = Random.Range(-6.5f, 0f);
    randomXSpawnSection[2] = Random.Range(0f, 6.5f);
    randomXSpawnSection[3] = Random.Range(6.5f, 13.1f);

    StartCoroutine(spawnMethod);
}

从屏幕侧面:

void SpawnSide(IEnumerator spawnMethod)
{
    //There's 4 positions on plane Z where the enemy can spawn
    randomZSpawnSection[0] = Random.Range(-7f, 1.5f);
    randomZSpawnSection[1] = Random.Range(1.5f, 10f);
    randomZSpawnSection[2] = Random.Range(10f, 18.5f);
    randomZSpawnSection[3] = Random.Range(18.5f, 27.1f);

    StartCoroutine(spawnMethod);
}

这两种方法都使用另一种实例化某种类型的敌人的方法作为参数:

IEnumerator SpawnEnemyGunner(float randXSpawn, float randTimeSpawn)
{
    yield return new WaitForSeconds(randTimeSpawn);

    randZSpawn = Random.Range(24, 30);
    Instantiate(enemyGunner, new Vector3(randXSpawn, 1.5f, randZSpawn), enemyGunner.transform.rotation);

    spawning = false;
}

我在游戏中有几个敌人,因此有几种方法。

调用嵌套方法而不对其进行随机化的示例为:

SpawnTop(SpawnEnemyGunner(Random.Range(0, randomXSpawnSection.Length), Random.Range(3, 6)));

我想将方法​​及其方法参数随机化。

2 个答案:

答案 0 :(得分:1)

应该简单

var x = randomXSpawnSection[Random.Range(0, randomXSpawnSection.Length)];
var y = randomZSpawnSection[Random.Range(0, randomZSpawnSection.Length)];
var enemy = Prefabs[Random.Range(0, Prefabs.Length)];

Instantiate(enemy, new Vector3(x, 1.5f, y), enemyGunner.transform.rotation);

答案 1 :(得分:1)

特定的通用方法如下所示:

IEnumerator Foo1(float someParam)
        { 
            yield return new WaitForSeconds(1);
            Debug.Log($"Foo1: {someParam}");
        }

        IEnumerator Foo2(float someParam2)
        {
            yield return new WaitForSeconds(1);
            Debug.Log($"Foo2: {someParam}");
        }

        void CallRandomFoo()
        {
            Func<float, IEnumerator>[] foos = { Foo1, Foo2 };
            var randomParam = Random.value;
            StartCoroutine(foos[Random.Range(0, foos.Length)](randomParam));
        }