import ReactDOM from 'react-dom';
import * as THREE from 'three';
import GLTFLoader from 'three-gltf-loader';
var camera, scene, renderer;
var geometry, material, mesh;
init();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var light = new THREE.PointLight( 0x404040, 20); // soft white light
scene.add( light );
const loader = new GLTFLoader();
console.log("POOP");
loader.load( './poopmanblender.glb', gltf => {
scene.add( gltf.scene );
console.log("done");
} );
renderer.render( scene, camera );
}
上面是我的代码。它不会在加载程序内部执行console.log,但是,我几乎可以肯定这是正确的语法。我没有错误。我也有一个强度为20的点光源。