我目前正在尝试创建一个随机浮动形状的画布动画。我目前正在使用这个Codepen(https://codepen.io/mikeddev/pen/xxboORV),它或多或少具有我要寻找的动画类型,但是我想弄清楚如何创建随机形状,例如下图所示,而不是圆形。
感谢大家对我如何实现这一愿景的任何指导。
到目前为止的代码...
var canvas = document.querySelector('canvas');
// Dimensions Of The Canvas
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// Get The Context 2d Dimensions
var c = canvas.getContext('2d');
var maxRadius = 40;
// var minRadius = 2;
// colors Array
var colorArray = ['#2C3E50','#E74C3C','#ECF0F1','#3498DB','#2980B9'];
window.addEventListener('resize', function() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
init();
})
function Circle(x, y, dx, dy, radius) {
this.x = x;
this.y = y;
this.dx = dx;
this.dy = dy;
this.radius = radius;
this.minRadius = radius;
this.color = colorArray[Math.floor(Math.random() * colorArray.length)];
this.draw = function() {
c.beginPath();
c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
c.fillStyle = this.color;
c.fill();
}
this.update = function() {
if (this.x + this.radius > innerWidth || this.x - this.radius < 0) {
this.dx = -this.dx;
}
if (this.y + this.radius > innerHeight || this.y - this.radius < 0) {
this.dy = -this.dy;
}
this.x += this.dx;
this.y += this.dy;
this.draw();
}
}
var circleArray = [];
function init() {
circleArray = [];
for (var i = 0; i < 300; i++) {
var radius = Math.random() * 3 + 1;
var x = Math.random() * (innerWidth - radius * 2) + radius;
var y = Math.random() * (innerHeight - radius * 2) + radius;
var dx = (Math.random() - 0.5);
var dy = (Math.random() - 0.5);
circleArray.push(new Circle(x, y, dx, dy, radius));
}
}
function animate() {
requestAnimationFrame(animate);
c.clearRect(0, 0, innerWidth, innerHeight);
for (var i = 0; i < circleArray.length; i++) {
circleArray[i].update();
}
}
init();
animate();
* {
margin: 0;
box-sizing: border-box;
}
html, body {
margin: 0;
height: 100%;
overflow: hidden
}
body {
padding: 0;
text-align: center;
background-color: #fff;
}
<canvas></canvas>
答案 0 :(得分:2)
在我回答问题之前,您显示的代码段有很多错误。您可能要尝试修复这些问题。
无论如何, 您应该使用Math.random()制作随机数函数
function randomNumber(min,max) {
return Math.floor(Math.random() * (max - min + 1) ) + min;
}
然后可以使用if / then语句获得随机形状:
int rand = randomNumber(1,2)
if (rand === 1) {
//code for circle
} else if (rand === 2) {
//code for square
} //etc
您可以根据需要选择任意数量的形状,使randomNumber()
的最大值等于if / then语句的数量。
您还可以通过以下方法使某些人比其他人更普遍:
if (rand === 1 || rand === 2) {
//code for shape
}