我正在尝试使小丑的动画稍微上下移动,以模拟上下跳跃。
clock = pygame.time.Clock()
def first_bozo(gameWindow):
gameWindow.blit(bozo, (50, clown_move))
while True:
clock.tick(80)
clown_move = clown_move - 1
gameWindow.fill(LIGHTBLUE)
first_text()
gameWindow.blit(big_top, (250, 250))
pygame.draw.rect(gameWindow, DARKBLUE, [70, 170, 360, 70])
button_text()
pygame.display.update()
if clown_move == 305:
clown_move = clown_move + 1
gameWindow.fill(LIGHTBLUE)
first_text()
gameWindow.blit(big_top, (250, 250))
pygame.draw.rect(gameWindow, DARKBLUE, [70, 170, 360, 70])
button_text()
pygame.display.update()
if clown_move == 300:
clown_move = clown_move - 1
gameWindow.fill(LIGHTBLUE)
first_text()
gameWindow.blit(big_top, (250, 250))
pygame.draw.rect(gameWindow, DARKBLUE, [70, 170, 360, 70])
button_text()
pygame.display.update()
def intro_screen(): ### opening screen
gameWindow.fill(LIGHTBLUE)
first_text()
gameWindow.blit(big_top, (250, 250))
first_bozo(300)
pygame.draw.rect(gameWindow, DARKBLUE, [70, 170, 360, 70])
button_text()
说
gameWindow.blit(bozo, (50, clown_move))
AttributeError: 'int' object has no attribute 'blit'
我该如何解决?
答案 0 :(得分:2)
您必须确保确实要调用调用first_bozo()
的代码,但这听起来像是您要传递一个int而不是游戏窗口对象。
编辑:正如我所说,在您粘贴的代码中,您正在将一个int传递给first_bozo。该整数300成为first_bozo的gameWindow
参数的值,当然,正如错误所言,300没有blit
函数。将300
替换为gameWindow
,您至少应该能够取得一些进步。