我设法使用/flutter_3d_obj在颤动下显示3d对象。我现在正在尝试获取颤动中点击点的坐标。我该怎么办?或者在抖动中显示3d对象的最佳方法是什么?并具有获取点坐标的能力。
答案 0 :(得分:0)
您可以使用GestureDectector小部件包装3Dmodel小部件,并使用onTapDownDetail
属性来监听触摸位置
import 'package:flutter/material.dart';
import 'package:flutter_3d_obj/flutter_3d_obj.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
MyHomePageState createState() => new MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('3D Touchable Model'),
),
body: Touch3DModel());
}
}
class Touch3DModel extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return Touch3DModelState();
}
}
class Touch3DModelState extends State<Touch3DModel> {
double x_coord = 100.0;
double y_coord = 100.0;
void onTapDown(BuildContext context, TapDownDetails details) {
print('${details.globalPosition}');
final RenderBox box = context.findRenderObject();
final Offset localOffset = box.globalToLocal(details.globalPosition);
setState(() {
x_coord = localOffset.dx;
y_coord = localOffset.dy;
});
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onTapDown: (TapDownDetails details) => onTapDown(context, details),
child: Stack(fit: StackFit.expand, children: <Widget>[
Container(color: Colors.grey),
Positioned(
child: Object3D(
size: const Size(200.0, 200.0),
path: "assets/file.obj",
asset: true,
),
left: x_coord,
top: y_coord,
)
]),
);
}
}
注意:使用flutter_3d_obj将需要您使用诸如Blender或类似工具之类的东西来构建3d obj。
贷记aptik