我是Golang的新手,我正在尝试使用goroutine,以便他们可以在其中进行交谈。我有一些代码启动一个具有operation1的goroutine,我称它为跳舞。完成后,它会向另一个goroutine发送信号,该goroutine将执行其他操作2,例如,睡眠。
您可以将强制跳舞参数传递给goroutine,但是如果它已经处于跳舞状态,它将进入睡眠状态。
package main
import (
"fmt"
"time"
)
func main(){
test("notdancing", true)
time.Sleep(10*time.Second)
}
func dance()error{
fmt.Println("Tapping my feet")
time.Sleep(10*time.Second)
return nil
}
func test(status string, forceDance bool) {
在
时不起作用 //startSleep := make(chan bool)
为什么需要为通道提供缓冲区长度才能使其正常工作?我尝试了没有缓冲区长度的尝试,但是它说如果我不将1作为第二个参数传递,那么所有goroutine都在睡眠。
startdance := make(chan bool, 1)
startSleep := make(chan bool, 1)
if status == "dancing" && forceDance {
select {
case startSleep <-true:
fmt.Println("Would start to sleep now")
default:
fmt.Println("Sleep Already started. No need to force")
}
}
if status != "dancing" {
fmt.Println("Startingdance")
startdance <- true
}
go func() {
<-startdance
err := dance()
if err == nil {
select {
case startSleep <- true:
fmt.Println("Starting Sleeping, dancing completed")
default:
fmt.Println("Already started Sleeping")
}
} else {
fmt.Println("Not in a mood to dance today")
}
}()
go func() {
<-startSleep
if forceDance {
fmt.Println("Force sleep because forcing to dance while already dancing")
}
}()
}
我非常感谢对代码的任何更正以及使用此方法的陷阱。
答案 0 :(得分:3)
在无缓冲通道(未指定大小)的情况下,由于没有大小,因此无法保存值。因此,在通过通道写入/传输数据时,必须有读者在场,否则它将阻塞呼叫。
func main() {
startDance := make(chan bool)
startDance <- true
}
但是,当您在上面的代码中指定一个大小(例如1)时,它就不会死锁,因为它将有空间容纳数据。 (({https://robertbasic.com/blog/buffered-vs-unbuffered-channels-in-golang/)。)(https://www.golang-book.com/books/intro/10),您可以查看上述网站,以更好地了解渠道和并发性
package main
import (
"fmt"
"time"
)
func main() {
startDance := make(chan bool)
startSleep := make(chan bool)
forceSleep := make(chan bool)
go startDance1(startDance, forceSleep, startSleep)
go performSleep(startSleep, startDance)
startDance <- true
fmt.Println("now dance is started ")
forceSleep <- true
select {}
}
func startDance1(startDance chan bool, forceSleep chan bool, startSleep chan bool) {
fmt.Println("waiting to start dance")
select {
case <-startDance:
fmt.Println("staring dance")
}
for {
select {
case <-startDance:
fmt.Println("starting dance")
case <-forceSleep:
fmt.Println("aleardy dancing going to sleep")
select {
case startSleep <- true:
default:
}
default:
//this is just to show working this
// i added default or else this will go into deadlock
fmt.Println("dancing")
time.Sleep(time.Second * 1)
}
}
}
func performSleep(startSleep chan bool, startDance chan bool) {
select {
case <-startSleep:
fmt.Println("staring sleep")
}
fmt.Println("sleeping for 5 seconds ")
time.Sleep(time.Second * 5)
select {
case startDance <- true:
fmt.Println("started dance")
default:
fmt.Println("failed to start dance ")
}
}
以上代码是对您的代码的一个小改进(我尝试根据您的要求进行修改)。建议您阅读一些书籍,以了解有关并发性的更多信息(https://www.golang-book.com/books/intro/10_