我正在尝试将放置指示器放置在平面上,并在用户轻击时将对象放置在指示器的位置,但是指示器在垂直平面上消失了。
我尝试使用默认平面,但它确实检测到垂直平面
这是我的代码
void Start()
{
arOrigin = FindObjectOfType<ARSessionOrigin>();
}
void Update()
{
UpdatePlacementPose();
UpdatePlacementIndicator();
if (placementPoseIsValid && Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
{
PlaceObject();
}
}
private void PlaceObject()
{
Instantiate(objectToPlace, placementPose.position, placementPose.rotation);
}
private void UpdatePlacementIndicator()
{
if (placementPoseIsValid)
{
placementIndicator.SetActive(true);
placementIndicator.transform.SetPositionAndRotation(placementPose.position, placementPose.rotation);
}
else
{
placementIndicator.SetActive(false);
}
}
private void UpdatePlacementPose()
{
var screenCenter = Camera.current.ViewportToScreenPoint(new Vector3(0.5f, 0.5f));
var hits = new List<ARRaycastHit>();
arOrigin.Raycast(screenCenter, hits, TrackableType.Planes);
placementPoseIsValid = hits.Count > 0;
if (placementPoseIsValid)
{
placementPose = hits[0].pose;
var cameraForward = Camera.current.transform.forward;
var cameraBearing = new Vector3(cameraForward.x, 0, cameraForward.z).normalized;
placementPose.rotation = Quaternion.LookRotation(cameraBearing);
}
}
}
答案 0 :(得分:0)
更改此行代码:
arOrigin.Raycast(screenCenter, hits, TrackableType.Planes);
具有:
arOrigin.Raycast(screenCenter, hits, TrackableType.All);
应该没事的。