释放鼠标后,填充的矩形消失

时间:2019-11-30 08:51:34

标签: class for-loop image-processing arraylist processing

我是新手。我正在寻找一个程序,在其中选择图像的某个区域(例如,在Photoshop中选择“矩形选择”…),该区域具有红色笔触,并且略微不透明,一旦选择了该区域,矩形将填充同一区域像素的平均颜色,红色笔触关闭。想法是能够在同一图像上多次重复此操作。当我释放鼠标时,填充由于background(buff);中的void draw();而被删除。我希望保存用新颜色填充的矩形。我想我需要使用数组,类,但是我不明白它们是如何工作的。如果有人能够帮助我,那将是很大的帮助。谢谢。

PImage buff1;
int x1,y1,x2,y2,h1,h2;

void setup()
{
    size(1000, 721);
    buff1 = loadImage("buff1.jpg2);
    background(buff1);
}

color extractColorFromImage(final PImage buff1) {
    buff1.loadPixels();
    color r = 1, g = 1, b = 1;

    for (final color c : buff1.pixels) {
        r += c >> 020 & 255;
        g += c >> 010 & 255;
        b += c & 255;
    }
    r /= buff1.pixels.length;
    g /= buff1.pixels.length;
    b /= buff1.pixels.length;
    return color(r, g, b);
}

void draw()
{
    background(buff1);
    rectMode(CORNERS);
    stroke(255,0,0);
    strokeWeight(2);
    strokeJoin(ROUND);
    rect(x1,y1,x2,y2,2);
    fill(255,0,0,50);
    noStroke();
    cursor(ARROW);
}

void mousePressed()
{
    x1 = mouseX;
    y1 = mouseY;
}

void mouseDragged()
{
    x2 = mouseX;
    y2 = mouseY;
}

void mouseReleased()
{
    int H1 = abs(1+x2-x1);
    int H2 = abs(1+y2-y1);

    for (int i=0; i<width; i+=H1)
    {
        for (int j=0; j<height; j+=H2)
        {
            PImage newImg = buff1.get(x1, y1, H1, H2);
            fill(extractColorFromImage(newImg), 40);
            noStroke();
            cursor(ARROW);
        }
    }
}

1 个答案:

答案 0 :(得分:0)

loadPixels()加载了图像的像素数据后,pixels[]可以访问和更改加载的像素。
updatePixels()用其p ixels[]数组中的数据更新图像:

void mouseReleased()
{
    int x_1 = min(x1,x2);
    int y_1 = min(y1,y2);
    int x_2 = max(x1,x2);
    int y_2 = max(y1,y2);

    PImage newImg = buff1.get(x_1, y_1, x_2-x1+1, y_2-y1+1);
    color new_color = extractColorFromImage(newImg);

    buff1.loadPixels();
    for (int i = x_1; i <= x_2; i++)
    {
        for (int j = y_1; j <= y_2; j++)
        {
             buff1.pixels[j*buff1.width+i] = new_color;
        }
    }
    buff1.updatePixels();
}

按下鼠标按钮时,我也建议设置(x2y2):

void mousePressed()
{
    x1 = mouseX;
    y1 = mouseY;
    x2 = x1;
    y2 = y1;
}


可以选择通过lerpColor()将原始颜色与新颜色混合:

PImage newImg = buff1.get(x_1, y_1, x_2-x1+1, y_2-y1+1);
color new_color = extractColorFromImage(newImg);

buff1.loadPixels();
for (int i = x_1; i <= x_2; i++)
{
    for (int j = y_1; j <= y_2; j++)
    {
         color orig_color = buff1.pixels[j*buff1.width+i];
         buff1.pixels[j*buff1.width+i] = lerpColor(orig_color, new_color, 0.5); 
    }
}
buff1.updatePixels();