我正在学习如何使用kivy,并且我编写了一个示例代码,该代码旨在每次按下按钮时从列表中选择一个新的随机项目。当我运行此代码时,出现错误:'在NewChoice中的第19行 number + = 1 UnboundLocalError:局部变量'number'在分配前被引用。如何在NewChoice函数中引用数字?
代码:
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.label import Label
from kivy.uix.screenmanager import Screen
import random
RandomList = ["First", "Second", "Third", "Fourth", "Fifth"]
number = 0
class GameScreen(Screen):
def __init__(self, **args):
Screen.__init__(self, **args)
self.item = random.sample(RandomList, 5)
self.label = Label(text=str(self.item[number]), color=(1,0,0,1), font_size=(45),size_hint=(0.2,0.1), pos_hint={"center_x":0.5, "center_y":0.9})
self.add_widget(self.label)
def NewChoice(self):
number += 1
self.label.text = str(self.item[number])
Builder.load_string('''
<GameScreen>:
name: "GameScreen"
canvas:
Color:
rgb: 1, 1, 1
Rectangle:
pos: self.pos
size: self.size
Button:
size: self.texture_size
on_release: root.NewChoice()
text: "Press"
font_size: 50
color: 1,1,1,1
background_color: (0,0,0,1)
background_normal: ""
background_down: ""
size_hint: None, None
pos_hint: {"center_x":0.5, "center_y":0.6}
width: self.texture_size[0] + dp(10)
height: self.texture_size[1] + dp(10)
''')
class TestApp(App):
def build(self):
return GameScreen()
if __name__ == '__main__':
TestApp().run()
答案 0 :(得分:0)
您需要将类中的数字初始化为文件中外部的数字,即init add
self.number = 0
应该可以