我已成功制作了我的第一个应用程序并将其导入我的iPhone,但我似乎无法让TouchEvents工作。我究竟做错了什么?这是我目前的代码:
package
{
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
public class TestIos extends Sprite
{
private var boll:Sprite = new Sprite;
private var radius:Number = 40;
public function TestIos()
{
super();
// support autoOrients
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
this.addChild(boll);
this.drawBoll();
// Add events
boll.addEventListener(TouchEvent.TOUCH_BEGIN,onTouchBegin);
boll.addEventListener(TouchEvent.TOUCH_TAP,onTouchTap);
}
private function onTouchBegin(e:TouchEvent):void {
var g:Graphics = boll.graphics;
g.clear();
g.beginFill(0xcc66cc,1);
g.drawCircle(150,radius,radius);
boll.scaleX = boll.scaleY = 1.25;
boll.addEventListener(TouchEvent.TOUCH_END,onTouchEnds);
boll.addEventListener(TouchEvent.TOUCH_MOVE,onTouchMove);
}
private function onTouchMove(e:TouchEvent):void {
boll.x = e.stageX;
boll.y = e.stageY;
}
private function onTouchTap(e:TouchEvent):void {
var g:Graphics = boll.graphics;
g.clear();
g.beginFill(0x33cc33,1);
g.drawCircle(150,radius,radius);
boll.scaleX = boll.scaleY = 1;
}
private function onTouchEnds(e:TouchEvent):void {
this.drawBoll();
boll.removeEventListener(TouchEvent.TOUCH_MOVE,onTouchMove);
boll.removeEventListener(TouchEvent.TOUCH_END,onTouchEnds);
}
private function drawBoll():void {
var g:Graphics = boll.graphics;
g.clear();
g.beginFill(0x3399cc,1);
g.drawCircle(150,radius,radius);
boll.scaleX = boll.scaleY = 1;
}
}
}
答案 0 :(得分:0)
我会推荐你look at the API and examples。在这种情况下,您似乎错过了Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
声明。