为什么我的_image无法更新?
当用户从图库或照相机中选择新图像时,我需要更新 _image 属性,但是当用户选择新图像时,我使用setState将新值设置为 _image ,但是没有不起作用(未更新用户界面)。
我的代码在这里有问题: 抱歉,我无法提供完整的源代码,因为stackoverflow的编辑器抱怨很多代码。
Statefull类: 枚举ChooseMedia {相机,画廊}
File _image;
void getImage(ChooseMedia media) async {
if (media == ChooseMedia.camera) {
var image = await ImagePicker.pickImage(source: ImageSource.camera);
var pathLocal = await getApplicationDocumentsDirectory();
await image.copy('${pathLocal.path}/profileImage.jpg').then((_) {
setState(() {
_image = image;
});
});
}
if (ChooseMedia.gallery == media) {
var image = await ImagePicker.pickImage(source: ImageSource.gallery);
var pathLocal = await getApplicationDocumentsDirectory();
await image.copy('${pathLocal.path}/profileImage.jpg').then((_) {
setState(() {
_image = image;
});
});
}
}
@override
Widget build(BuildContext context) {
return PopupMenuButton(
elevation: 5,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(15))),
onSelected: (ChooseMedia media) {
getImage(media);
},
itemBuilder: (BuildContext context) => <PopupMenuEntry<ChooseMedia>>[
const PopupMenuItem<ChooseMedia>(
value: ChooseMedia.gallery,
child: ListTile(
leading: Icon(
Icons.picture_in_picture,
),
title: Text('From galaxy'),
),
),
const PopupMenuItem<ChooseMedia>(
value: ChooseMedia.camera,
child: ListTile(
leading: Icon(Icons.camera),
title: Text('Take picture'),
),
),
],
child: Container(
decoration: BoxDecoration(),
padding: EdgeInsets.all(7),
child: CircleAvatar(
backgroundImage: _image == null
? AssetImage('assets/images/profile.jpg')
: FileImage(_image))),
);
}
答案 0 :(得分:0)
您正在混合“等待”和“然后” 只需
var copiedImage = await image.copy('${pathLocal.path}/profileImage.jpg');
setState(() {
_image = copiedImage;
});