当客户离开当前房间并加入另一个房间时,他的消息仍发送到旧房间,如何使他的消息只出现在当前房间? Leave_room和join_room运作良好,因为它会在用户加入一个房间时通知用户,并在另一个房间中通知用户他离开了房间,那么为什么将消息发送到所有房间?
服务器端代码:
import os
from flask import Flask, session, render_template, redirect, url_for, escape, request, flash
from flask_session import Session
from flask_socketio import SocketIO, emit, send, join_room, leave_room
from time import localtime, strftime
app = Flask(__name__)
app.config["SECRET_KEY"] = os.getenv("SECRET_KEY")
socketio = SocketIO(app)
ROOMS = ["General", "Testing", "One More"]
@app.route("/", methods=["GET", "POST"])
def index():
return render_template("index.html", rooms=ROOMS)
@socketio.on('message')
def message(data):
# print(f"\n\n{data}\n\n")
send({'msg': data['msg'], 'username': data['username'], 'time_stamp': strftime('%b-%d %I:%M%p', localtime()), 'room': data['room']}, broadcast=True)
@socketio.on('join')
def on_join(data):
username = data['username']
room = data['room']
join_room(room)
send({'msg': username + " has joined the " + room + " room."}, room=data['room'])
@socketio.on('leave')
def on_leave(data):
username = data['username']
room = data['room']
leave_room(room)
send({'msg': username + " has left the " + room + " room."}, room=data['room'])
if __name__ == '__main__':
socketio.run(app, debug=True)
客户端
document.addEventListener('DOMContentLoaded', () => {
var socket = io.connect(location.protocol + '//' + document.domain + ':' + location.port);
var username = localStorage.getItem("username");
let active_room = "General";
joinRoom(active_room);
if (!username) {
username = prompt("Please enter username");
localStorage.setItem("username", username);
}
if (username) {
document.querySelector('#name-of-client').innerHTML = username;
}
// send message to the server
document.querySelector('#send-btn').onclick = () => {
socket.send({
'msg': document.querySelector('#input-msg').value,
'username': username,
'room': active_room
});
document.querySelector('#input-msg').value = '';
};
socket.on('message', data => {
const p = document.createElement('p');
const span_username = document.createElement('span');
const span_timestamp = document.createElement('span');
const br = document.createElement('br');
if (data.username) {
span_username.innerHTML = data.username;
span_timestamp.innerHTML = data.time_stamp;
p.innerHTML = span_username.outerHTML + br.outerHTML + data.msg + br.outerHTML + span_timestamp.outerHTML + br.outerHTML;
document.querySelector('#display-msg').append(p);
} else {
printSysMsg(data.msg)
}
});
// room selection
document.querySelectorAll('.select-room').forEach(p => {
p.onclick = () => {
let newRoom = p.innerHTML;
if (newRoom === active_room) {
msg = `You are alread in the ${active_room} room.`;
printSysMsg(msg);
} else {
leaveRoom(active_room);
joinRoom(newRoom);
active_room = newRoom;
}
};
});
// Leave Rooms
function leaveRoom(room) {
socket.emit('leave', {
'username': username,
'room': room
});
}
// Join Room
function joinRoom(room) {
socket.emit('join', {
'username': username,
'room': room
});
// Clear Messages
document.querySelector('#display-msg').innerHTML = "";
}
function printSysMsg(msg) {
const p = document.createElement('p');
p.innerHTML = msg;
document.querySelector('#display-msg').append(p);
}
});
答案 0 :(得分:0)
在.js文件中,您具有:
let active_room = "General";
joinRoom(active_room);
位于文件顶部。您的用户每次都会被踢回“常规”。尝试在服务器端放置一些打印语句,在客户端放置console.log语句,以再次检查您所在的房间。
答案 1 :(得分:0)
似乎您正在使用Sandeep Sudhakaran's YouTube tutorial创建聊天应用(我从printSysMsg()
函数中猜到了)。
我查看了您的代码,发现您在以下套接字事件(broadcast=True
)上使用了"message"
:
@socketio.on('message')
def message(data):
# print(f"\n\n{data}\n\n")
send({'msg': data['msg'], 'username': data['username'], 'time_stamp': strftime('%b-%d %I:%M%p', localtime()), 'room': data['room']}, broadcast=True)
与其广播您的消息事件,不如将其限制在房间内:
send({'msg': data['msg'], 'username': data['username'], 'time_stamp': strftime('%b-%d %I:%M%p', localtime()), 'room': data['room']}, room=data["room"])
请记住,官方Flask-SocketIO documentation:
在启用广播选项的情况下发送消息时,所有客户端 连接到名称空间的用户会收到它,包括发送者。
我读了Socket.IO documentation上的名称空间和空间的概念:
在每个名称空间中,您还可以定义任意通道 套接字可以加入和退出。
我认为Flask SocketIO在概念上与Socket.IO类似。因此,由于您没有为此消息事件指定特定的名称空间,因此设置broadcast=True
意味着“使用了名称为'/'的默认全局名称空间”,并且您的消息将发送给该名称空间中的每个人。
我可能是错的,因为我三天前才刚刚开始了解这件事,但这意味着您的广播包含了您在名称空间'/'中创建的所有房间。因此,join_room
和leave_room
将无济于事,因为所有会议室仍位于同一命名空间下。他们所有人都会收到消息。