我正在尝试在乌龟中创建剪刀石头布游戏。玩家在电脑前玩游戏,他需要通过按“ r”,“ p”或“ s”来捡石头或剪刀。在将键链接到返回选择的功能时,我发现了问题。
我正在使用一些形状和文本来向播放器提供信息。它是如何工作的,我创建了3个返回石头或剪刀的函数,它们应该通过.listen()和onkeypress()+一些if语句链接到键“ r”,“ p”,“ s”。 >
我得到了错误:
Exception in Tkinter callback
Traceback (most recent call last):
File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/tkinter/__init__.py", line 1705, in __call__
return self.func(*args)
File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/turtle.py", line 701, in eventfun
fun()
TypeError: 'str' object is not callable
Exception in Tkinter callback
Traceback (most recent call last):
File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/tkinter/__init__.py", line 1705, in __call__
return self.func(*args)
File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/turtle.py", line 701, in eventfun
fun()
我的代码:
import turtle
import random
#Creating the screen
wn = turtle.Screen()
wn.title('Rock Paper Scissors')
wn.bgcolor('black')
wn.setup(800, 600)
wn.tracer(0)
#Shape 1
rock = turtle.Turtle()
rock.shape('square')
rock.goto(170,100)
rock.speed(0)
rock.color('#964B00')
rock.shapesize(stretch_wid=5, stretch_len=5)
rock.penup()
#Shape 2
paper = turtle.Turtle()
paper.shape('square')
paper.goto(-170,100)
paper.speed(0)
paper.color('white')
paper.shapesize(stretch_wid=5, stretch_len=5)
paper.penup()
#Shape 3
scissors = turtle.Turtle()
scissors.shape('square')
scissors.goto(0,-170)
scissors.speed(0)
scissors.color('blue')
scissors.shapesize(stretch_wid=5, stretch_len=5)
scissors.penup()
#Top text, winner.
pen = turtle.Turtle()
pen.speed(0)
pen.color('white')
pen.penup()
pen.hideturtle()
pen.goto(0, 240)
pen.write("Who wins: ", align="center", font=("Courier", 24))
#Rock choice.
pen1 = turtle.Turtle()
pen1.speed(0)
pen1.color('white')
pen1.penup()
pen1.hideturtle()
pen1.goto(170, 152)
pen1.write('Rock[R]', align="center", font=("Courier", 16))
#Papper choice
pen2 = turtle.Turtle()
pen2.speed(0)
pen2.color('white')
pen2.penup()
pen2.hideturtle()
pen2.goto(-168, 152)
pen2.write('Paper[P]', align="center", font=("Courier", 16))
#Scissors choice
pen3 = turtle.Turtle()
pen3.speed(0)
pen3.color('white')
pen3.penup()
pen3.hideturtle()
pen3.goto(0, -118)
pen3.write('Scissors[S]', align="center", font=("Courier", 16))
#Player choosing the rock,paper,scissors by pressing specific keys.
def rockfn():
player_pick = 'rock'
return player_pick.title()
def paperfn():
player_pick = 'paper'
return player_pick.title()
def scissorsfn():
player_pick = 'scissors'
return player_pick.title()
#Computer random choice
r = 'Rock'
p = 'Paper'
s = 'Scissors'
choice = [r, p, s]
computer_choice = random.choice(choice)
#Keys for player choice.
wn.listen()
wn.onkeypress(rockfn, 'r')
wn.onkeypress(paperfn, 'p')
wn.onkeypress(scissorsfn, 's')
#Main Loop
while True:
wn.update()
if rockfn() or paperfn() or scissorsfn() == computer_choice:
pen.clear()
pen.write("It's a draw", align="center", font=("Courier", 24))
if wn.onkeypress(rockfn(), 'r'):
if computer_choice == 'paper'.title():
pen.clear()
pen.write("Computer picked {}, you lost.".format(p.title()), align="center", font=("Courier", 24))
else:
pen.clear()
pen.write('Computer picked {}, you win.'.format(s.title()), align="center", font=("Courier", 24))
if wn.onkeypress(paperfn(), 'p'):
if computer_choice == 'scissors'.title():
pen.clear()
pen.write('Computer picked {}, you lost.'.format(s.title()), align="center", font=("Courier", 24))
else:
pen.clear()
pen.write('Computer picked {}, you win.'.format(r.title()), align="center", font=("Courier", 24))
if wn.onkeypress(scissorsfn(), 's'):
if computer_choice == 'rock'.title():
pen.clear()
pen.write('Computer picked {}, you lost.'.format(r.title()), align="center", font=("Courier", 24))
else:
pen.clear()
pen.write('Computer picked {}, you win.'.format(p.title()), align="center", font=("Courier", 24))
答案 0 :(得分:0)
在onkeypress
中,您需要指定函数的名称。您已经包括了括号,所以您正在调用函数。
更改这样的行
if wn.onkeypress(scissorsfn(), 's'):
对此
if wn.onkeypress(scissorsfn, 's'): ## scissorsfn() changed to scissorsfn
答案 1 :(得分:0)
与scissorsfn()
相对于scissorsfn
的第一个参数wn.onkeypress()
的问题无关,此代码将不起作用。 wn.onkeypress()
始终返回None
,因此永远不会执行以下代码:
if wn.onkeypress(scissorsfn(), 's'):
if computer_choice == 'rock'.title():
pen.clear()
pen.write('Computer picked {}, you lost.'.format(r.title()), align="center", font=("Courier", 24))
else:
pen.clear()
pen.write('Computer picked {}, you win.'.format(p.title()), align="center", font=("Courier", 24))
一旦scissorsfn
作为处理程序正确安装,此函数的返回值:
def scissorsfn():
player_pick = 'scissors'
return player_pick.title()
不会随处可见,因为scissorsfn()
的调用者是turtle事件处理程序,并且它不期望返回值,因此被扔掉了。该代码正确且足够:
wn.listen()
wn.onkeypress(rockfn, 'r')
wn.onkeypress(paperfn, 'p')
wn.onkeypress(scissorsfn, 's')
除此之外,您对wn.onkeypress()
所做的只是一厢情愿。
这是对代码的重做,试图正确处理事件:
from turtle import Screen, Turtle
from random import choice
MESSAGE_FONT = ('Courier', 24)
CHOICE_FONT = ('Courier', 16)
# Player choosing the rock, paper, scissors by pressing specific keys.
def rockfn():
player_picked('Rock')
def paperfn():
player_picked('Paper')
def scissorsfn():
player_picked('Scissors')
def player_picked(player_pick):
global computer_choice
pen.clear()
if player_pick == computer_choice:
pen.write("It's a draw", align='center', font=MESSAGE_FONT)
elif player_pick == 'Rock':
if computer_choice == 'Paper':
pen.write("Computer picked Paper, you lost.", align='center', font=MESSAGE_FONT)
else:
pen.write("Computer picked Scissors, you win.", align='center', font=MESSAGE_FONT)
elif player_pick == 'Paper':
if computer_choice == 'Scissors':
pen.write("Computer picked Scissors, you lost.", align='center', font=MESSAGE_FONT)
else:
pen.write("Computer picked Rock, you win.", align='center', font=MESSAGE_FONT)
elif player_pick == 'Scissors':
if computer_choice == 'Rock':
pen.write("Computer picked Rock, you lost.", align='center', font=MESSAGE_FONT)
else:
pen.write("Computer picked Paper, you win.", align='center', font=MESSAGE_FONT)
computer_choice = choice(choices)
# Create the screen
wn = Screen()
wn.title("Rock Paper Scissors")
wn.bgcolor('black')
wn.setup(800, 600)
# Shape 1
rock = Turtle()
rock.shape('square')
rock.goto(170, 100)
rock.speed('fastest')
rock.color('brown')
rock.shapesize(5)
rock.penup()
# Shape 2
paper = Turtle()
paper.shape('square')
paper.goto(-170, 100)
paper.speed('fastest')
paper.color('white')
paper.shapesize(5)
paper.penup()
# Shape 3
scissors = Turtle()
scissors.shape('square')
scissors.goto(0, -170)
scissors.speed('fastest')
scissors.color('blue')
scissors.shapesize(5)
scissors.penup()
# Top text, winner.
pen = Turtle()
pen.hideturtle()
pen.color('white')
pen.penup()
pen.goto(0, 240)
pen.write("Who wins: ", align='center', font=MESSAGE_FONT)
# Rock choice.
rock = Turtle()
rock.hideturtle()
rock.color('white')
rock.penup()
rock.goto(170, 152)
rock.write("Rock[R]", align='center', font=CHOICE_FONT)
# Paper choice
paper = Turtle()
paper.hideturtle()
paper.color('white')
paper.penup()
paper.goto(-168, 152)
paper.write("Paper[P]", align='center', font=CHOICE_FONT)
# Scissors choice
scissors = Turtle()
scissors.hideturtle()
scissors.color('white')
scissors.penup()
scissors.goto(0, -118)
scissors.write("Scissors[S]", align='center', font=CHOICE_FONT)
# Computer random choice
choices = ['Rock', 'Paper', 'Scissors']
computer_choice = choice(choices)
# Keys for player choice.
wn.onkeypress(rockfn, 'r')
wn.onkeypress(paperfn, 'p')
wn.onkeypress(scissorsfn, 's')
wn.listen()
wn.mainloop()
答案 2 :(得分:0)
我想说您不能在if语句中使用“ onkeypress()” wn.onkeypress(rock,“ r”)如果按下r则将调用函数rock。像这样写:
def rock():
choice = "Rock"
turtle.listen()
turtle.onkeypress(rock, "r")
turtle.mainloop()
这将监听按键“ r”的按键,如果按下“ r”,它将调用摇滚。 Turtle.mainloop()将重新循环整个侦听过程,而True或while语句则不会。基本上,turtle.mainloop()是一个while循环,使turtle侦听命令起作用。