在框架中添加指向GLTF对象的链接

时间:2019-11-05 11:45:32

标签: aframe gltf

是否可以向GLTF 3d对象添加链接(由标记触发?)

我已经尝试了通常的“ a-link”方法,onClick方法,甚至应用了id并使用jQuery-都没有运气-任何帮助将不胜感激。

<a-scene embedded arjs>
  <a-marker id="dragon" preset="custom" type="pattern" url="pattern-dragonfly.patt">
    <a-entity animation-mixer="clip: *;" scale="1.5 1.5 1.5" gltf-model-next="src: url(dragon.gltf);"></a-entity>
  </a-marker>

  <a-entity camera></a-entity>
</a-scene>

1 个答案:

答案 0 :(得分:1)

要执行此操作,您需要使用raycaster创建光标,并为gltf创建自定义组件。

 <a-entity id="mouseCursor" cursor="rayOrigin: mouse" raycaster="objects: .clickable"></a-entity>
 <a-entity id="tree" gltf-model="#gltftree" scale="5 5 5" treeman class="clickable"  ></a-entity>

在自定义组件内部,首先遍历gltf并存储对要进行交互的模型的引用,就像这样

 init: function(){
                let el = this.el;
                let self = this;
                self.trees = [];              
                el.addEventListener("model-loaded", e =>{
                    let tree3D = el.getObject3D('mesh');
                    if (!tree3D){return;}    
                  console.log('tree3D', tree3D);
                    tree3D.traverse(function(node){
                        if (node.isMesh){   
                          console.log(node);
                          self.trees.push(node);                          
                          node.material = new THREE.MeshStandardMaterial({color: 0x33aa00});
                        }
                    });
              });

然后,您使事件侦听器检测相交事件,并保存已被相交的对象并突出显示,这样用户就可以知道它是实时的

el.addEventListener('raycaster-intersected', e =>{  
                self.raycaster = e.detail.el;
                let intersection = self.raycaster.components.raycaster.getIntersection(el);
                  console.log('click', intersection.object.name, self.mouseOverObject, 
                            intersection.object.name != self.mouseOverObject );  
                if (self.mouseOverObject != intersection.object.name){
                  intersection.object.material.emissive = new THREE.Color(0xFFFF00);
                  intersection.object.material.emissiveIntensity = 0.5; 
                } else {
                   intersection.object.material.emissive = new THREE.Color(0x000000);
                  intersection.object.material.emissiveIntensity = 0.0; 
                }                  
                  self.mouseOverObject = intersection.object.name;
              });

               el.addEventListener('raycaster-intersected-cleared', e =>{  
                self.trees.forEach(function(tree){
                   tree.material.emissive = new THREE.Color(0x000000);
                  tree.material.emissiveIntensity = 0.0; 
                });    
                  self.mouseOverObject = null;
              });

最后添加一个操作超链接的点击侦听器,就像这样

  el.addEventListener('click', function(){
                console.log(self.mouseOverObject);
                if(self.mouseOverObject === "Trunk_A"){
                  console.log('link');
                  let url = 'https://supermedium.com/supercraft/';
                  let win = window.open(url, '_blank');
                  win.focus();
                }
              });

glitch here

单击后备箱以激活超链接。