如何在Maya中的Python中修复方法'MFnMesh_anyIntersection'中的'TypeError:'类型'MIntArray const *'的参数4错误

时间:2019-10-15 08:46:25

标签: python raycasting maya-api

我想使用 OpenMaya.MFnMesh.anyIntersection()在Maya中使用Python进行一些光线投射。

我只想从物体上向下投射一条射线,然后击中飞机,不再走下去,所以我只得到一个raycasthit,并从raycasthit中获取平移值。

我从视频中获取了代码,使它更清晰易懂。

要使代码在Maya中正常运行,您需要一个Y轴上的对象高于其他对象的对象,最好是polyPlane(例如:在位置[0、3、0]处有一个polySphere和一个polyPlane)在[0,0,0]的位置,选择polySphere并运行代码)

import maya.OpenMaya as OpenMaya
import maya.cmds as cmds

def RayReposition(*args):
    direction = (0.0, -1, 0)
    sel = cmds.ls(sl = True)

    fromPositionRay = cmds.xform(sel[0], query = True, translation = True)
    selShape = cmds.listRelatives(shapes = True)
    meshes = cmds.ls(geometry = True)

    cmds.select(clear = True)

    for x in meshes:
        if x == selShape[0]:
            continue
        else:
            OpenMaya.MGlobal.selectByName(x)
            sList = OpenMaya.MSelectionList()

            OpenMaya.MGlobal.getActiveSelectionList(sList)
            item = OpenMaya.MDagPath()
            sList.getDagPath(0, item)
            item.extendToShape()

            fnMesh = OpenMaya.MFnMesh(item)

            raySource = OpenMaya.MFloatPoint(fromPositionRay[0], fromPositionRay[1], fromPositionRay[2], 1.0)
            rayDir = OpenMaya.MFloatVector(direction[0], direction[1], direction[2])
            faceIds = None
            triIds = None
            idsSorted = False
            testBothDirections = False
            worldSpace = OpenMaya.MSpace.kWorld
            maxParam = 999999
            accelParams = None
            sortHits = True
            hitPoints = OpenMaya.MFloatPointArray()

            hitRayParams = OpenMaya.MFloatArray()
            hitFaces = OpenMaya.MIntArray()
            hitTris = None
            hitBarys1 = None
            hitBarys2 = None
            tolerance = 0.0001

            hit = fnMesh.anyIntersection(raySource, rayDir, worldSpace, maxParam, testBothDirections, faceIds, triIds, idsSorted, accelParams, tolerance, hitPoints, hitRayParams, hitFaces, hitTris, hitBarys1, hitBarys2)

            OpenMaya.MGlobal.clearSelectionList()
            firstHit = (hitPoints[0].x, hitPoints[0].y, hitPoints[0].z)
            print firstHit

RayReposition()

我希望从raycasthit中获取转换值,但是出现以下错误:

TypeError: in method 'MFnMesh_anyIntersection', argument 4 of type 'MIntArray const *'

使用 OpenMaya.MFnMesh.allIntersections()函数可以很好地工作,但是我可以从光线投射中获得每一个匹配,但我只希望 first 得到匹配。 / p>

链接到OpenMaya.MFnMesh API: 链接:https://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=__py_ref_class_open_maya_1_1_m_fn_mesh_html

1 个答案:

答案 0 :(得分:2)

最主要的是anyIntersection正在寻找首先命中而不是多个的单个交集。所以您的out参数类型错误,因为它们是数组。

我还避免在循环中清除或做出新选择,因为这会因每次必须重新绘制视口而降低性能。

这是一个有效的示例,它将在命中的第一个网格上创建一个定位器:

import maya.OpenMaya as OpenMaya
import maya.cmds as cmds


def RayReposition(*args):
    direction = (0.0, -1, 0)
    sel = cmds.ls(sl=True)

    fromPositionRay = cmds.xform(sel[0], query=True, translation=True)
    selShape = cmds.listRelatives(shapes=True)
    meshes = cmds.ls(geometry=True)

    for x in meshes:
        if x == selShape[0]:
            continue
        else:
            sList = OpenMaya.MSelectionList()
            sList.add(x)
            item = OpenMaya.MDagPath()
            sList.getDagPath(0, item)
            item.extendToShape()

            fnMesh = OpenMaya.MFnMesh(item)

            raySource = OpenMaya.MFloatPoint(fromPositionRay[0], fromPositionRay[1], fromPositionRay[2], 1.0)
            rayDir = OpenMaya.MFloatVector(direction[0], direction[1], direction[2])
            worldSpace = OpenMaya.MSpace.kWorld
            maxParam = 999999
            testBothDirections = False
            faceIds = None
            triIds = None
            idsSorted = False
            accelParams = None
            sortHits = True

            hitPoints = OpenMaya.MFloatPoint()
            hitRayParams = None
            hitFaces = None
            hitTris = None
            hitBarys1 = None
            hitBarys2 = None
            tolerance = 0.0001

            hit = fnMesh.anyIntersection(
                raySource, rayDir, faceIds, triIds, idsSorted, worldSpace, maxParam, testBothDirections, accelParams, 
                hitPoints, hitRayParams, hitFaces, hitTris, hitBarys1, hitBarys2, tolerance)

            if hit:
                firstHit = (hitPoints.x, hitPoints.y, hitPoints.z)
                loc = cmds.spaceLocator()[0]
                cmds.xform(loc, ws=True, t=firstHit)
                print "Hit on {} at {}".format(x, firstHit)
                break


RayReposition()

我发现c++ documentation更加清楚了该方法对参数的期望。