我想使用 OpenMaya.MFnMesh.anyIntersection()在Maya中使用Python进行一些光线投射。
我只想从物体上向下投射一条射线,然后击中飞机,不再走下去,所以我只得到一个raycasthit,并从raycasthit中获取平移值。
我从视频中获取了代码,使它更清晰易懂。
要使代码在Maya中正常运行,您需要一个Y轴上的对象高于其他对象的对象,最好是polyPlane(例如:在位置[0、3、0]处有一个polySphere和一个polyPlane)在[0,0,0]的位置,选择polySphere并运行代码)
import maya.OpenMaya as OpenMaya
import maya.cmds as cmds
def RayReposition(*args):
direction = (0.0, -1, 0)
sel = cmds.ls(sl = True)
fromPositionRay = cmds.xform(sel[0], query = True, translation = True)
selShape = cmds.listRelatives(shapes = True)
meshes = cmds.ls(geometry = True)
cmds.select(clear = True)
for x in meshes:
if x == selShape[0]:
continue
else:
OpenMaya.MGlobal.selectByName(x)
sList = OpenMaya.MSelectionList()
OpenMaya.MGlobal.getActiveSelectionList(sList)
item = OpenMaya.MDagPath()
sList.getDagPath(0, item)
item.extendToShape()
fnMesh = OpenMaya.MFnMesh(item)
raySource = OpenMaya.MFloatPoint(fromPositionRay[0], fromPositionRay[1], fromPositionRay[2], 1.0)
rayDir = OpenMaya.MFloatVector(direction[0], direction[1], direction[2])
faceIds = None
triIds = None
idsSorted = False
testBothDirections = False
worldSpace = OpenMaya.MSpace.kWorld
maxParam = 999999
accelParams = None
sortHits = True
hitPoints = OpenMaya.MFloatPointArray()
hitRayParams = OpenMaya.MFloatArray()
hitFaces = OpenMaya.MIntArray()
hitTris = None
hitBarys1 = None
hitBarys2 = None
tolerance = 0.0001
hit = fnMesh.anyIntersection(raySource, rayDir, worldSpace, maxParam, testBothDirections, faceIds, triIds, idsSorted, accelParams, tolerance, hitPoints, hitRayParams, hitFaces, hitTris, hitBarys1, hitBarys2)
OpenMaya.MGlobal.clearSelectionList()
firstHit = (hitPoints[0].x, hitPoints[0].y, hitPoints[0].z)
print firstHit
RayReposition()
我希望从raycasthit中获取转换值,但是出现以下错误:
TypeError: in method 'MFnMesh_anyIntersection', argument 4 of type 'MIntArray const *'
使用 OpenMaya.MFnMesh.allIntersections()函数可以很好地工作,但是我可以从光线投射中获得每一个匹配,但我只希望 first 得到匹配。 / p>
链接到OpenMaya.MFnMesh API: 链接:https://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=__py_ref_class_open_maya_1_1_m_fn_mesh_html
答案 0 :(得分:2)
最主要的是anyIntersection
正在寻找首先命中而不是多个的单个交集。所以您的out参数类型错误,因为它们是数组。
我还避免在循环中清除或做出新选择,因为这会因每次必须重新绘制视口而降低性能。
这是一个有效的示例,它将在命中的第一个网格上创建一个定位器:
import maya.OpenMaya as OpenMaya
import maya.cmds as cmds
def RayReposition(*args):
direction = (0.0, -1, 0)
sel = cmds.ls(sl=True)
fromPositionRay = cmds.xform(sel[0], query=True, translation=True)
selShape = cmds.listRelatives(shapes=True)
meshes = cmds.ls(geometry=True)
for x in meshes:
if x == selShape[0]:
continue
else:
sList = OpenMaya.MSelectionList()
sList.add(x)
item = OpenMaya.MDagPath()
sList.getDagPath(0, item)
item.extendToShape()
fnMesh = OpenMaya.MFnMesh(item)
raySource = OpenMaya.MFloatPoint(fromPositionRay[0], fromPositionRay[1], fromPositionRay[2], 1.0)
rayDir = OpenMaya.MFloatVector(direction[0], direction[1], direction[2])
worldSpace = OpenMaya.MSpace.kWorld
maxParam = 999999
testBothDirections = False
faceIds = None
triIds = None
idsSorted = False
accelParams = None
sortHits = True
hitPoints = OpenMaya.MFloatPoint()
hitRayParams = None
hitFaces = None
hitTris = None
hitBarys1 = None
hitBarys2 = None
tolerance = 0.0001
hit = fnMesh.anyIntersection(
raySource, rayDir, faceIds, triIds, idsSorted, worldSpace, maxParam, testBothDirections, accelParams,
hitPoints, hitRayParams, hitFaces, hitTris, hitBarys1, hitBarys2, tolerance)
if hit:
firstHit = (hitPoints.x, hitPoints.y, hitPoints.z)
loc = cmds.spaceLocator()[0]
cmds.xform(loc, ws=True, t=firstHit)
print "Hit on {} at {}".format(x, firstHit)
break
RayReposition()
我发现c++ documentation更加清楚了该方法对参数的期望。