你好我有一些精灵和一些地图
- (id)init {
if( (self=[super init] )) {
self.tiledMap = [CCTMXTiledMap tiledMapWithTMXFile:@"map3.tmx"];
self.background = [_map layerNamed:@"Background"];
[self.tiledMap runAction:[CCMoveBy actionWithDuration:10.0 position:ccp(0,-2750)]];
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"AnimBear.plist"];
CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"AnimBear.png"];
[self addChild:spriteSheet];
NSMutableArray *walkAnimFrames = [NSMutableArray array];
for (int i = 1; i <= 8 ; ++i) {
[walkAnimFrames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"bear%d.png", i]]];
}
CCAnimation *walkAnim = [CCAnimation animationWithFrames:walkAnimFrames delay:0.1f];
CGSize winSize = [CCDirector sharedDirector].winSize;
self.bug = [CCSprite spriteWithSpriteFrameName:@"bear1.png"];
_bug.position = ccp(winSize.width/2, winSize.height/2);
self.walkAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:walkAnim restoreOriginalFrame:NO]];
[_bug runAction:_walkAction];
[spriteSheet addChild:_bug];
[self addChild:_map];
}
return self;
}
我的精灵在地图下,但我需要在地图上绘制精灵。我该怎么做? tnaks
答案 0 :(得分:2)
问题在于缺少z值,它告诉了东西的顺序,
[spriteSheet addChild:_bug z:2];
[self addChild:_map z:1];
图层使用zOrder组织使用zOrder前面或后面的对象,其值最低,远离屏幕的东西。