我没有在警报对话框中使用任何按钮,因此在动作中,如果我们正在使用手势检测器或墨水池来获得点按或按动功能,或者有任何功能,我们如何防止警报对话框溢出另一种方法
_showDialog(BuildContext context) {
showDialog(
context: context,
builder: (context) {
return UnicornAlertDialog(
title: Column(
children: <Widget>[
Container(
child: Image.asset('images/done.png'),
),
const SizedBox(height: 15.0),
Container(
child: Text(
'Verify',
textAlign: TextAlign.center,
style: TextStyle(
color: Colors.white,
fontSize: 20.0,
),
),
)
],
),
content: Text('You have successfully verified your mobile number',
textAlign: TextAlign.center,
style: TextStyle(color: Colors.white, fontSize: 15.0)),
gradient: LinearGradient(
colors: <Color>[
Color(0xDD4a00e0),
Color(0xFF8e2de2),
],
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
),
actions: <Widget>[
Container(
child: new GestureDetector(
onTap:(){
Navigator.push(context,
MaterialPageRoute(builder: (context) => ThirdRoute()));
} ,
),
),
]
);
});
}
答案 0 :(得分:0)
由于对话框的overflow error
属性内使用了GestureDetector,因此您得到actions
。如果只希望用户在alertDialog上的任意位置点击,则可以将AlertDialog
和GestureDetector
包装在一起。这样,当用户在对话框上的任意位置点击时,它将导航至thirdRoute
。下面的工作代码:
_showDialog(BuildContext context) {
showDialog(
context: context,
builder: (context) {
return GestureDetector(
child: AlertDialog(
title:
Column(
children: <Widget>[
Container(
child: Image.asset('images/done.png'),
),
const SizedBox(height: 15.0),
Container(
child: Text(
'Verify',
textAlign: TextAlign.center,
style: TextStyle(
color: Colors.black,
fontSize: 20.0,
),
),
)
],
),
content:
Text('You have successfully verified your mobile number',
textAlign: TextAlign.center,
style: TextStyle(color: Colors.black, fontSize: 15.0)),
// gradient: LinearGradient(
// colors: <Color>[
// Color(0xDD4a00e0),
// Color(0xFF8e2de2),
// ],
// begin: Alignment.topCenter,
// end: Alignment.bottomCenter,
// ),
actions: <Widget>[]
),
onTap: () {
Navigator.push(context, MaterialPageRoute(builder: (context) => NextScreen()));
}
);
});
}
希望这能回答您的问题。
答案 1 :(得分:0)
_showDialog(BuildContext context) {
showDialog(
context: context,
builder: (context) {
return GestureDetector(
child: UnicornAlertDialog(
title: Column(
children: <Widget>[
Container(
child: Image.asset('images/done.png'),
),
const SizedBox(height: 15.0),
Container(
child: Text(
'Verify',
textAlign: TextAlign.center,
style: TextStyle(
color: Colors.white,
fontSize: 20.0,
),
),
)
],
),
content: Text(
'You have successfully verified your mobile number',
textAlign: TextAlign.center,
style: TextStyle(color: Colors.white, fontSize: 15.0)),
gradient: LinearGradient(
colors: <Color>[
Color(0xDD4a00e0),
Color(0xFF8e2de2),
],
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
),
actions: <Widget>[ ]),
onTap: () {
Navigator.push(context,
MaterialPageRoute(builder: (context) => ThirdRoute()));
},
);
});
}
独角兽警报对话框用于装饰背景颜色,由于在常规警报对话框中不能使用渐变颜色,因此我使用了它。
答案 2 :(得分:0)
代码段
_showDialog(BuildContext context) {
showDialog(
context: context,
builder: (context) {
return UnicornAlertDialog(
title: GestureDetector(
onTap: () { print("on tap title");},
child: Column(
children: <Widget>[
Container(
child: Image.asset('assets/images/background.jpg'),
),
const SizedBox(height: 15.0),
Container(
child: Text(
'Verify',
textAlign: TextAlign.center,
style: TextStyle(
color: Colors.white,
fontSize: 20.0,
),
),
)
],
),
),
content: GestureDetector(
onTap: () { print("on tap content");},
child: Text('You have successfully verified your mobile number',
textAlign: TextAlign.center,
style: TextStyle(color: Colors.white, fontSize: 15.0)),
),
gradient: LinearGradient(
colors: <Color>[
Color(0xDD4a00e0),
Color(0xFF8e2de2),
],
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
),
actions: <Widget>[
]
);
});
}
完整代码
import 'package:flutter/material.dart';
import 'package:flutter/foundation.dart';
class UnicornAlertDialog extends StatelessWidget {
const UnicornAlertDialog({
Key key,
@required this.gradient,
this.title,
this.titlePadding,
this.titleTextStyle,
this.content,
this.contentPadding = const EdgeInsets.fromLTRB(24.0, 20.0, 24.0, 24.0),
this.contentTextStyle,
this.actions,
this.backgroundColor,
this.elevation,
this.semanticLabel,
this.shape,
}) : assert(contentPadding != null),
super(key: key);
final Gradient gradient;
final Widget title;
final EdgeInsetsGeometry titlePadding;
final TextStyle titleTextStyle;
final Widget content;
final EdgeInsetsGeometry contentPadding;
final TextStyle contentTextStyle;
final List<Widget> actions;
final Color backgroundColor;
final double elevation;
final String semanticLabel;
final ShapeBorder shape;
@override
Widget build(BuildContext context) {
assert(debugCheckHasMaterialLocalizations(context));
final ThemeData theme = Theme.of(context);
final DialogTheme dialogTheme = DialogTheme.of(context);
final List<Widget> children = <Widget>[];
String label = semanticLabel;
if (title != null) {
children.add(Padding(
padding: titlePadding ?? EdgeInsets.fromLTRB(24.0, 24.0, 24.0, content == null ? 20.0 : 0.0),
child: DefaultTextStyle(
style: titleTextStyle ?? dialogTheme.titleTextStyle ?? theme.textTheme.title,
child: Semantics(
child: title,
namesRoute: true,
container: true,
),
),
));
} else {
switch (defaultTargetPlatform) {
case TargetPlatform.iOS:
label = semanticLabel;
break;
case TargetPlatform.android:
case TargetPlatform.fuchsia:
label = semanticLabel ?? MaterialLocalizations.of(context)?.alertDialogLabel;
}
}
if (content != null) {
children.add(Flexible(
child: Padding(
padding: contentPadding,
child: DefaultTextStyle(
style: contentTextStyle ?? dialogTheme.contentTextStyle ?? theme.textTheme.subhead,
child: content,
),
),
));
}
if (actions != null) {
children.add(ButtonTheme.bar(
child: ButtonBar(
children: actions,
),
));
}
Widget dialogChild = IntrinsicWidth(
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: children,
),
);
if (label != null)
dialogChild = Semantics(
namesRoute: true,
label: label,
child: dialogChild,
);
return Dialog(
backgroundColor: backgroundColor,
gradient: gradient,
elevation: elevation,
shape: shape,
child: dialogChild,
);
}
}
class Dialog extends StatelessWidget {
const Dialog({
Key key,
this.gradient,
this.backgroundColor,
this.elevation,
this.insetAnimationDuration = const Duration(milliseconds: 100),
this.insetAnimationCurve = Curves.decelerate,
this.shape,
this.child,
}) : super(key: key);
final Color backgroundColor;
final double elevation;
final Duration insetAnimationDuration;
final Curve insetAnimationCurve;
final ShapeBorder shape;
final Widget child;
final Gradient gradient;
static const RoundedRectangleBorder _defaultDialogShape =
RoundedRectangleBorder(borderRadius: BorderRadius.all(Radius.circular(4.0)));
static const double _defaultElevation = 24.0;
@override
Widget build(BuildContext context) {
final DialogTheme dialogTheme = DialogTheme.of(context);
return AnimatedPadding(
padding: MediaQuery.of(context).viewInsets + const EdgeInsets.symmetric(horizontal: 40.0, vertical: 24.0),
duration: insetAnimationDuration,
curve: insetAnimationCurve,
child: MediaQuery.removeViewInsets(
removeLeft: true,
removeTop: true,
removeRight: true,
removeBottom: true,
context: context,
child: Center(
child: ConstrainedBox(
constraints: const BoxConstraints(minWidth: 280.0),
child: Material(
color: backgroundColor ?? dialogTheme.backgroundColor ?? Theme.of(context).dialogBackgroundColor,
elevation: elevation ?? dialogTheme.elevation ?? _defaultElevation,
shape: shape ?? dialogTheme.shape ?? _defaultDialogShape,
type: MaterialType.card,
child: ClipRRect(
borderRadius: _defaultDialogShape.borderRadius,
child: Container(
decoration: BoxDecoration(
gradient: gradient
),
child: child,
),
),
),
),
),
),
);
}
}
_showDialog(BuildContext context) {
showDialog(
context: context,
builder: (context) {
return UnicornAlertDialog(
title: GestureDetector(
onTap: () { print("on tap title");},
child: Column(
children: <Widget>[
Container(
child: Image.asset('assets/images/background.jpg'),
),
const SizedBox(height: 15.0),
Container(
child: Text(
'Verify',
textAlign: TextAlign.center,
style: TextStyle(
color: Colors.white,
fontSize: 20.0,
),
),
)
],
),
),
content: GestureDetector(
onTap: () { print("on tap content");},
child: Text('You have successfully verified your mobile number',
textAlign: TextAlign.center,
style: TextStyle(color: Colors.white, fontSize: 15.0)),
),
gradient: LinearGradient(
colors: <Color>[
Color(0xDD4a00e0),
Color(0xFF8e2de2),
],
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
),
actions: <Widget>[
]
);
});
}
Future<void> _ackAlert(BuildContext context) {
return showDialog<void>(
context: context,
builder: (BuildContext context) {
return AlertDialog(
title: Text('Not in stock'),
content: const Text('This item is no longer available'),
actions: <Widget>[
FlatButton(
child: Text('Ok'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
},
);
}
enum ConfirmAction { CANCEL, ACCEPT }
Future<ConfirmAction> _asyncConfirmDialog(BuildContext context) async {
return showDialog<ConfirmAction>(
context: context,
barrierDismissible: false, // user must tap button for close dialog!
builder: (BuildContext context) {
return AlertDialog(
title: Text('Reset settings?'),
content: const Text(
'This will reset your device to its default factory settings.'),
actions: <Widget>[
FlatButton(
child: const Text('CANCEL'),
onPressed: () {
Navigator.of(context).pop(ConfirmAction.CANCEL);
},
),
FlatButton(
child: const Text('ACCEPT'),
onPressed: () {
Navigator.of(context).pop(ConfirmAction.ACCEPT);
},
)
],
);
},
);
}
Future<String> _asyncInputDialog(BuildContext context) async {
String teamName = '';
return showDialog<String>(
context: context,
barrierDismissible: false, // dialog is dismissible with a tap on the barrier
builder: (BuildContext context) {
return AlertDialog(
title: Text('Enter current team'),
content: new Row(
children: <Widget>[
new Expanded(
child: new TextField(
autofocus: true,
decoration: new InputDecoration(
labelText: 'Team Name', hintText: 'eg. Juventus F.C.'),
onChanged: (value) {
teamName = value;
},
))
],
),
actions: <Widget>[
FlatButton(
child: Text('Ok'),
onPressed: () {
Navigator.of(context).pop(teamName);
},
),
],
);
},
);
}
enum Departments { Production, Research, Purchasing, Marketing, Accounting }
Future<Departments> _asyncSimpleDialog(BuildContext context) async {
return await showDialog<Departments>(
context: context,
barrierDismissible: true,
builder: (BuildContext context) {
return SimpleDialog(
title: const Text('Select Departments '),
children: <Widget>[
SimpleDialogOption(
onPressed: () {
Navigator.pop(context, Departments.Production);
},
child: const Text('Production'),
),
SimpleDialogOption(
onPressed: () {
Navigator.pop(context, Departments.Research);
},
child: const Text('Research'),
),
SimpleDialogOption(
onPressed: () {
Navigator.pop(context, Departments.Purchasing);
},
child: const Text('Purchasing'),
),
SimpleDialogOption(
onPressed: () {
Navigator.pop(context, Departments.Marketing);
},
child: const Text('Marketing'),
),
SimpleDialogOption(
onPressed: () {
Navigator.pop(context, Departments.Accounting);
},
child: const Text('Accounting'),
)
],
);
});
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
// TODO: implement build
return new Scaffold(
appBar: AppBar(
title: Text("Dialog"),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new RaisedButton(
onPressed: () {
_showDialog(context);
},
child: const Text("Unicon Dialog"),
),
new RaisedButton(
onPressed: () {
_ackAlert(context);
},
child: const Text("Ack Dialog"),
),
new RaisedButton(
onPressed: () async {
final ConfirmAction action = await _asyncConfirmDialog(context);
print("Confirm Action $action" );
},
child: const Text("Confirm Dialog"),
),
new RaisedButton(
onPressed: () async {
final Departments deptName = await _asyncSimpleDialog(context);
print("Selected Departement is $deptName");
},
child: const Text("Simple dialog"),
),
new RaisedButton(
onPressed: () async {
final String currentTeam = await _asyncInputDialog(context);
print("Current team name is $currentTeam");
},
child: const Text("Input Dialog"),
),
],
),
),
);
}
}
void main() {
runApp(new MaterialApp(home: new MyApp()));
}