如何使用actionscript 3在鼠标点击上创建连续火焰效果?

时间:2011-04-27 06:10:04

标签: flash actionscript-3 flashdevelop

当有人“点击并按住”时,我想要一次又一次地关闭功能,例如,在点击鼠标时每100ms一次。而不是MouseEvent.CLICK我会寻找MouseEvent.MOUSE_DOWN,然后在该事件函数上启动一个计时器,每隔100ms调用另一个函数。然后,在MouseEvent.MOUSE_UP上,我会停止计时器。我是在正确的轨道上吗?在mousedown事件发生时,我能够获得更新的X和Y坐标吗?

3 个答案:

答案 0 :(得分:3)

尝试类似的东西:就个人而言,我没有计时器,只需让帧率处理事件发生的频率。

var _mouseDown:Boolean = false;
var _msTimer:int = 3;
var _msMax:int = _msTimer;

stage.addEventListener(MouseEvent.MOUSE_DOWN, _mousedown);
stage.addEventListener(MouseEvent.MOUSE_UP, _mouseup);
stage.addEventListener(Event.ENTER_FRAME, _handle);

function _mousedown(e:MouseEvent):void
{
    _mouseDown = true;
}

function _mouseup(e:MouseEvent):void
{
    _mouseDown = false;
}


function _handle(e:Event):void
{
    if(_mouseDown) _msTimer --;
    else _msTimer = _msMax;
    if(_msTimer < 1)
    {
        _msTimer = _msMax;

        // DO FIRE EFFECT HERE
        var xm:Number = stage.mouseX;
        var ym:Number = stage.mouseY;

        trace("do fire effect here", xm, ym);
    }
}

这是一个快速射击效果,仅适用于踢球:)

var _mouseDown:Boolean = false;
var fire:Array = [];
var colors:Array = [0xFF0000,0xFF9900,0xFFCC00,0xFF0000,0xFF9900,0xFFCC00,0x333333];

var rect:Rectangle = new Rectangle(0,0,stage.stageWidth, stage.stageHeight);
var point:Point = new Point(0, 0);
var bmd:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight);
var filter:BlurFilter = new BlurFilter(6,6,3);

var container:MovieClip = new MovieClip();
var bitmap:Bitmap = new Bitmap(bmd);

addChild(bitmap);

stage.addEventListener(MouseEvent.MOUSE_DOWN, _mousedown);
stage.addEventListener(MouseEvent.MOUSE_UP, _mouseup);
stage.addEventListener(Event.ENTER_FRAME, _handle);

function _mousedown(e:MouseEvent):void
{
    _mouseDown = true;
}

function _mouseup(e:MouseEvent):void
{
    _mouseDown = false;
}


function _handle(e:Event):void
{
    if(_mouseDown)
    {
        // DO FIRE EFFECT HERE
        var xm:Number = stage.mouseX;
        var ym:Number = stage.mouseY;

        var k:uint = 0;
        for(k; k<10; k++)
        {
            var s:Sprite = fireThing();
            s.x = -30 + xm + Math.random()*30;
            s.y = -30 + ym + Math.random()*30;
        }
    }

    // handle fire
    var i:Array;
    for each(i in fire)
    {
        i[0].x += Math.cos(i[1].ang) * i[1].speed;
        i[0].y += Math.sin(i[1].ang) * i[1].speed;

        if(i[0].y < 0 || i[0].x < 0 || i[0].x > stage.stageWidth || i[0].y > stage.stageHeight)
        {
            if(i[0].parent) i[0].parent.removeChild(i[0]);

            var ix:uint = fire.indexOf(i);
            fire.splice(ix, 1);
        }
    }

    bmd.lock();
    bmd.draw(container);
    bmd.applyFilter(bmd, rect, point, filter);
    bmd.unlock();
}

function fireThing():Sprite
{
    var s:Sprite = new Sprite();

    s.graphics.beginFill(colors[uint(Math.random()*colors.length)]);
    s.graphics.drawCircle(0,0,1+Math.random()*2);
    s.graphics.endFill();

    var o:Object =
    {
        ang: Math.random()*Math.PI*2,
        speed: Math.random()*4
    };

    fire.push([s,o]);
    container.addChild(s);

    return s;
}

答案 1 :(得分:0)

你走在正确的轨道上。要在MouseEvent.MOUSE_DOWN添加MouseEvent.MOUSE_MOVE侦听器上获取更新的鼠标坐标,并将X和Y坐标保存到此侦听器中的某个变量。因此,在调用“伪”点击监听器时,您将始终拥有更新的坐标。在MouseEvent.MOUSE_UP移除MouseEvent.MOUSE_MOVE听众。
OR
您可以使用mouseXmouseYcontentMouseXcontentMouseY(适用于Flex中的UIComponent)属性。

答案 2 :(得分:0)

将按钮的自动重复属性设置为true后,侦听按钮向下事件。

<mx:Button label="Click" buttonDown="trace('continuous')" autoRepeat="true"/>