使用IL2CPP构建的protobuf-net和Android应用程序出现问题。
当我使用MONO代替IL2CPP进行开发时,一切工作都很好。现在,我需要使用IL2CPP来支持x64。我不知道IL2CPP不支持System.Reflection.Emit,而protobuf-net正在使用它。
是否有办法使protobuf-net与IL2CPP一起使用?
答案 0 :(得分:3)
我在iOS上遇到了同样的问题。您必须先编译ProtoModel。
using Assembly = UnityEditor.Compilation.Assembly;
private static void BuildMyProtoModel()
{
RuntimeTypeModel typeModel = TypeModel.Create();
foreach (var t in GetTypes(CompilationPipeline.GetAssemblies(AssembliesType.Player)))
{
var contract = t.GetCustomAttributes(typeof(ProtoContractAttribute), false);
if (contract.Length > 0)
{
MetaType metaType = typeModel.Add(t, true);
// support ISerializationCallbackReceiver
if (typeof(ISerializationCallbackReceiver).IsAssignableFrom(t))
{
MethodInfo beforeSerializeMethod = t.GetMethod("OnBeforeSerialize");
MethodInfo afterDeserializeMethod = t.GetMethod("OnAfterDeserialize");
metaType.SetCallbacks(beforeSerializeMethod, null, null, afterDeserializeMethod);
}
//add unity types
typeModel.Add(typeof(Vector2), false).Add("x", "y");
typeModel.Add(typeof(Vector3), false).Add("x", "y", "z");
}
}
typeModel.Compile("MyProtoModel", "MyProtoModel.dll"); //build model
string protoSchema = typeModel.GetSchema(null);//content for .proto file, you can generate a proto file for a specific type by passing it instead of null
}
private static IEnumerable<Type> GetTypes(IEnumerable<Assembly> assemblies)
{
foreach (Assembly assembly in assemblies)
{
foreach (Type type in AppDomain.CurrentDomain.Load(assembly.name).GetTypes())
{
yield return type;
}
}
}
将MyProtoModel.dll从根目录复制到Plugin文件夹。 并像这样使用:
TypeModel typeModel = new MyProtoModel();
我创建了Protobuf-net和Unity小项目
https://github.com/koshelevpavel/UniBufExample
https://github.com/koshelevpavel/UniBuf
但这只是实验性的,没有任何文件。
MonoBehaviour的小示例:
https://gist.github.com/koshelevpavel/8e2d62053fc79b2bf9e2105d18b056bc