我是cmake的新手,尝试创建一个需要一些第三方库的小项目。我希望libs作为git repos始终保持最新。一些库只是.cpp和.hpp文件(glad,imgui),而其他则是cmake项目(glfw,glm)。
这个想法是要有一个包含所有库的第三方项目作为子项目,以及一个使用库和包含等的沙箱项目。 而且我想使用现代的cmake代码,该代码不会在框架结构之外安装任何东西。
文件夹结构:
Framework
|--3rd_party
| |--glad
| | |--include
| | |--src
| |--glfw-master
| | |--...
| | |--CMakeLists.txt
| |--glm-master
| | |--..
| | |--CMakeLists.txt
| |--imgui-master
| | |--*.cpp
| | |--*.hpp
| | |--examples
| | | |--*.cpp
| | | |--*.hpp
| |--CMakeLists.txt
|--sandbox
| |--main.cpp
| |--CMakeLists.txt
|--CMakeLists.txt
所以我创建了此文件夹结构以及一些CMakeList:
CMakeLists.txt(框架)
cmake_minimum_required(VERSION 3.10)
project(Framework)
add_subdirectory("3rd_party")
add_subdirectory("sandbox")
CMakeLists.txt(第三方)
#GLFW
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(glfw-master)
# GLM
set(GLM_TEST_ENABLE OFF CACHE BOOL "" FORCE)
add_subdirectory(glm-master)
# Glad
add_library(
Glad STATIC
"glad/src/glad.c"
)
target_include_directories(Glad PUBLIC "glad/include")
# ImGui
add_compile_definitions(IMGUI_IMPL_OPENGL_LOADER_GLAD=1)
set(IMGUI_SOURCES
"imgui-master/imgui.cpp"
"imgui-master/imgui_demo.cpp"
"imgui-master/imgui_draw.cpp"
"imgui-master/imgui_widgets.cpp"
"imgui-master/examples/imgui_impl_glfw.cpp"
"imgui-master/examples/imgui_impl_opengl3.cpp"
)
set(IMGUI_HEADERS
"imgui-master/imconfig.h"
"imgui-master/imgui.h"
"imgui-master/imgui_internal.h"
"imgui-master/imstb_rectpack.h"
"imgui-master/imstb_textedit.h"
"imgui-master/imstb_truetype.h"
"imgui-master/examples/imgui_impl_glfw.h"
"imgui-master/examples/imgui_impl_opengl3.h"
)
add_library(
ImGui STATIC
${IMGUI_SOURCES}
${IMGUI_HEADERS}
)
target_include_directories(ImGui PUBLIC "imgui-master" "glfw-master/include" "glad/include")
CMakeLists.txt(沙盒)
project(Sandbox)
find_package(OpenGL REQUIRED)
add_executable(sandbox main.cpp)
# OpenGL
target_include_directories(Sandbox PUBLIC ${OPENGL_INCLUDE_DIR})
target_include_directories(Sandbox PUBLIC external)
# Glfw
target_include_directories(Sandbox PUBLIC "../3rd_party/glfw-master/include")
# Link libs
target_link_libraries(Sandbox PUBLIC
${OPENGL_LIBRARIES}
"../3rd_party/glfw-master/src/Debug/glfw3"
Glad
ImGui
glm_static
)
该代码有效,但未达到我的预期。起初,我知道这有点难看,也许有更好的方法来处理包含和来源的路径,但更大的问题是项目结构。 例如,当我为ms vs studio构建它时,我有三种解决方案
./framework.sln
./sandbox/sandbox.sln
./3rd_party/glfw-master/glfw.sln
很高兴,glm和imgui是sandbox.sln的一部分
我想要的是一个具有两个子解决方案沙箱和3rd_party的解决方案,该解决方案还具有所有库的子解决方案或项目。
那么有可能吗?如果是的话,如何用cmake创建这样的结构?
答案 0 :(得分:0)
经过进一步的调查以及对CMake的多次尝试和错误,我想我开始时有错误的期望和一些误解。
不可能从CMake文件中获得有用的Visual Studio解决方案/项目结构,因为所有CMake项目都将产生VS解决方案,而所有add_library或add_executable都将成为VS项目。如果我想为我的框架创建一个CMake项目并添加GLFW作为第三方,这也创建了一个CMake项目,它将以两个不同的VS解决方案结束,并且 bang 结构消失了。我认为这就是Microsoft在Visual Studio中为CMake文件引入特殊的开放上下文的原因。
如果使用此上下文打开了一个项目,则“解决方案”查看器将显示该项目的文件夹结构。那或多或少是我一开始所期望的。
还有一个选项可以切换视图以查看所有CMake目标(exec,lib,...)。
我也“升级”了我的CMakeLists。我使用不同的方法来添加第三方库:
Sandbox的包含内容由库的公共接口提供,而构建/依赖关系的顺序由target_link_libraries中的顺序给出。
我希望那是帮助,将为您节省很多时间;)
干杯! boss0r
CMakeLists.txt(框架)
cmake_minimum_required(VERSION 3.10)
project(OpenGL_Framework
VERSION 0.0.1
LANGUAGES CXX C # C for GLFW
)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
add_subdirectory(ThirdParty)
add_subdirectory(Sandbox)
CMakeLists.txt(第三方)
# GLFW
set(GLFW_LIB_NAME "GLFW")
set(GLFW_INC_PATH ${GLFW_LIB_NAME}/include)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
#set(GLFW_VULKAN_STATIC OFF CACHE BOOL "" FORCE) # OFF by default
#set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) # OFF by default
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
add_subdirectory(${GLFW_LIB_NAME})
# spdlog
set(SPDLOG_LIB_NAME "spdlog")
set(SPDLOG_MASTER_PROJECT OFF CACHE BOOL "" FORCE)
add_subdirectory(${SPDLOG_LIB_NAME})
# OR
#set(SPDLOG_LIB_NAME "spdlog")
#set(SPDLOG_SRC_PATH ${SPDLOG_LIB_NAME}/src)
#set(SPDLOG_INC_PATH ${SPDLOG_LIB_NAME}/include)
#add_library(${SPDLOG_LIB_NAME}
# STATIC
# ${SPDLOG_SRC_PATH}/spdlog.cpp
#)
#target_include_directories(${SPDLOG_LIB_NAME}
# PUBLIC
# ${SPDLOG_INC_PATH})
# glm
set(GLM_LIB_NAME "glm")
set(GLM_INC_PATH ${GLM_LIB_NAME}/glm)
add_library(${GLM_LIB_NAME} INTERFACE)
target_include_directories(${GLM_LIB_NAME}
INTERFACE
${GLM_INC_PATH}
)
# OR
#set(GLM_LIB_NAME "glm")
#set(GLM_INC_PATH ${GLM_LIB_NAME}/glm)
#set(GLM_TEST_ENABLE OFF CACHE BOOL "" FORCE)
#add_subdirectory(${GLM_LIB_NAME})
#target_include_directories(${GLM_LIB_NAME}
# PUBLIC
# $(GLM_INC_PATH)
#)
# Glad
set(GLAD_LIB_NAME "Glad")
set(GLAD_SRC_PATH "${GLAD_LIB_NAME}/src")
set(GLAD_INC_PATH "${GLAD_LIB_NAME}/include")
add_library( ${GLAD_LIB_NAME}
STATIC
"${GLAD_SRC_PATH}/glad.c"
)
target_include_directories(${GLAD_LIB_NAME}
PUBLIC
"${GLAD_INC_PATH}"
)
# ImGui
set(IMGUI_LIB_NAME "ImGui")
set(IMGUI_SOURCES
"${IMGUI_LIB_NAME}/imgui.cpp"
"${IMGUI_LIB_NAME}/imgui_demo.cpp"
"${IMGUI_LIB_NAME}/imgui_draw.cpp"
"${IMGUI_LIB_NAME}/imgui_widgets.cpp"
"${IMGUI_LIB_NAME}/examples/imgui_impl_glfw.cpp"
"${IMGUI_LIB_NAME}/examples/imgui_impl_opengl3.cpp"
)
set(IMGUI_HEADERS
"${IMGUI_LIB_NAME}/imconfig.h"
"${IMGUI_LIB_NAME}/imgui.h"
"${IMGUI_LIB_NAME}/imgui_internal.h"
"${IMGUI_LIB_NAME}/imstb_rectpack.h"
"${IMGUI_LIB_NAME}/imstb_textedit.h"
"${IMGUI_LIB_NAME}/imstb_truetype.h"
"${IMGUI_LIB_NAME}/examples/imgui_impl_glfw.h"
"${IMGUI_LIB_NAME}/examples/imgui_impl_opengl3.h"
)
set(IMGUI_INC_PATH "${IMGUI_LIB_NAME}/")
add_library(${IMGUI_LIB_NAME}
STATIC
${IMGUI_SOURCES}
${IMGUI_HEADERS}
)
target_compile_definitions(${IMGUI_LIB_NAME}
PRIVATE
IMGUI_IMPL_OPENGL_LOADER_GLAD=1
)
target_include_directories(${IMGUI_LIB_NAME}
PUBLIC
"${IMGUI_INC_PATH}"
"${GLFW_INC_PATH}"
"${GLAD_INC_PATH}"
)
CMakeLists.txt(沙盒)
project(Sandbox)
find_package(OpenGL REQUIRED)
add_executable(${PROJECT_NAME} Sandbox.cpp)
target_include_directories(${PROJECT_NAME}
PUBLIC
external
${OPENGL_INCLUDE_DIR}
)
target_link_libraries(${PROJECT_NAME}
PUBLIC
${OPENGL_gl_LIBRARY}
glfw
Glad
ImGui
glm
#glm_static # if build with add_subdirectory
spdlog::spdlog
)