我在android studio中有一个cocos2dx游戏,当我试图使其支持64位要求时,当我在手机上启动项目时,出现了错误“找不到libcocos2dcpp.so”
我为支持64位所做的事情: 我在cocos2dx论坛上搜索了支持64位的解决方案,然后找到了一个解决方案: *我修改了Application.MK文件:添加APP_ABI:= armeabi armeabi-v7a arm64-v8a * gradle.properties:添加PROP_APP_ABI = armeabi-v7a:arm64-v8a * build.gradle:添加ndk.abiFilters'armeabi-v7a','arm64-v8a'
java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.xxxxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/base.apk", zip file "/data/app/com.xxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_dependencies_apk.apk", zip file "/data/app/com.xxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_resources_apk.apk", zip file "/data/app/com.xxxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_slice_0_apk.apk", zip file "/data/app/com.xxxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_slice_1_apk.apk", zip file "/data/app/com.xxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_slice_2_apk.apk", zip file "/data/app/com.xxxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_slice_3_apk.apk", zip file "/data/app/com.xxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_slice_4_apk.apk", zip file "/data/app/com.xxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_slice_5_apk.apk", zip file "/data/app/com.xxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_slice_6_apk.apk", zip file "/data/app/com.xxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_slice_7_apk.apk", zip file "/data/app/com.xxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_slice_8_apk.apk", zip file "/data/app/com.xxxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/split_lib_slice_9_apk.apk"],nativeLibraryDirectories=[/data/app/com.xxx.kidslearngame-oq27wbETBHeT2MFhWg9cOw==/lib/arm64, /system/lib64, /system/vendor/lib64]]] couldn't find "libcocos2dcpp.so"
这些是我找到的解决方案,但是当我在手机上运行该应用程序时,它崩溃了,并给了我上面的错误,但是当我从gradle.build中删除了ndk.abiFilters'armeabi-v7a','arm64-v8a'时,它是工作正常,但当我将其上传到Play商店时,他们向我显示警告消息“您的应用不支持64位要求”
答案 0 :(得分:0)
也许您应该清除项目,然后在Android Studio中选择菜单文件->无效的缓存/重新启动
下面我提供了适合我的设置:
在Application.mk
APP_ABI := arm64-v8a
在gradle.properties中
PROP_APP_ABI=armeabi-v7a:arm64-v8a
在app / build.gradle中
android {
compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
buildToolsVersion PROP_BUILD_TOOLS_VERSION
def versionMajor = 0
def versionMinor = 9
def versionPatch = 0
def versionBuild = 0
defaultConfig {
applicationId "YOUR APP ID"
minSdkVersion PROP_MIN_SDK_VERSION
targetSdkVersion PROP_TARGET_SDK_VERSION
// versionCode 1
// versionName "1.0"
versionCode versionMajor * 10000 + versionMinor * 1000 + versionPatch * 100 + versionBuild
versionName "${versionMajor}.${versionMinor}.${versionPatch}"
externalNativeBuild {
if (PROP_BUILD_TYPE == 'ndk-build') {
ndkBuild {
targets 'MyGame'
arguments 'NDK_TOOLCHAIN_VERSION=clang'
arguments '-j' + Runtime.runtime.availableProcessors()
}
}
else if (PROP_BUILD_TYPE == 'cmake') {
cmake {
targets 'MyGame'
arguments "-DCMAKE_FIND_ROOT_PATH=", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE", \
"-DUSE_CHIPMUNK=TRUE", "-DUSE_BULLET=TRUE"
cppFlags "-frtti -fexceptions"
// prebuilt root must be defined as a directory which you have right to access or create if you use prebuilt
// set "-DGEN_COCOS_PREBUILT=ON" and "-DUSE_COCOS_PREBUILT=OFF" to generate prebuilt, this way build cocos2d-x libs
// set "-DGEN_COCOS_PREBUILT=OFF" and "-DUSE_COCOS_PREBUILT=ON" to use prebuilt, this way not build cocos2d-x libs
//arguments "-DCOCOS_PREBUILT_ROOT=/Users/laptop/cocos-prebuilt"
//arguments "-DGEN_COCOS_PREBUILT=OFF", "-DUSE_COCOS_PREBUILT=OFF"
}
}
}
ndk {
abiFilters = []
abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String})
}
}
splits {
// Configures multiple APKs based on ABI.
abi {
// Enables building multiple APKs per ABI.
enable true
//enable gradle.startParameter.taskNames.contains(":app:assembleRelease")
//enable project.hasProperty('splitApks')
// By default all ABIs are included, so use reset() and include to specify that we only
// want APKs for x86, armeabi-v7a, and mips.
reset()
// Specifies a list of ABIs that Gradle should create APKs for.
include "x86", "x86_64", "armeabi-v7a", "arm64-v8a"
// Specifies that we want to also generate a universal APK that includes all ABIs.
universalApk true
}
}
// Map for the version code that gives each ABI a value.
def abiCodes = ['x86':3, 'x86_64':4, 'armeabi-v7a':1, 'arm64-v8a':2]
// APKs for the same app that all have the same version information.
android.applicationVariants.all { variant ->
// Assigns a different version code for each output APK.
variant.outputs.each {
output ->
def abiName = output.getFilter(OutputFile.ABI)
output.versionCodeOverride = abiCodes.get(abiName, 0) * 1000000 + android.defaultConfig.versionCode
}
}
. . . . . . . . .
. . . . . . . . .
我希望这会有所帮助。