我正在尝试制作可单独移动的对象。我能够为一个对象成功完成此操作,但是一旦将其放入数组中,这些对象将无法再移动。
型号:
class SocialStore: ObservableObject {
@Published var socials : [Social]
init(socials: [Social]){
self.socials = socials
}
}
class Social : ObservableObject{
var id: Int
var imageName: String
var companyName: String
@Published var pos: CGPoint
init(id: Int, imageName: String, companyName: String, pos: CGPoint) {
self.id = id
self.imageName = imageName
self.companyName = companyName
self.pos = pos
}
var dragGesture : some Gesture {
DragGesture()
.onChanged { value in
self.pos = value.location
print(self.pos)
}
}
}
多张图片(未拖动的图片):
struct ContentView : View {
@ObservedObject var socialObject: SocialStore = SocialStore(socials: testData)
@ObservedObject var images: Social = testData[2]
var body: some View {
VStack {
ForEach(socialObject.socials, id: \.id) { social in
Image(social.imageName)
.position(social.pos)
.gesture(social.dragGesture)
}
}
}
}
单个图像(图像跟随手势):
struct ContentView : View {
@ObservedObject var socialObject: SocialStore = SocialStore(socials: testData)
@ObservedObject var images: Social = testData[2]
var body: some View {
VStack {
Image(images.imageName)
.position(images.pos)
.gesture(images.dragGesture)
}
}
}
我希望单个物品能够自由移动。我看到坐标正在更新,但是每个图像的位置都没有。
答案 0 :(得分:5)
首先,免责声明:以下代码并不意味着复制粘贴解决方案。它的唯一目标是帮助您理解挑战。解决问题的方式可能更有效,所以一旦了解问题,就花点时间考虑一下实现。
为什么视图不更新?:@Publisher
中的SocialStore
仅在数组更改时才会发出更新。由于没有从阵列中添加或删除任何内容,因此不会发生任何事情。另外,由于数组元素是对象(而不是值),所以当它们确实改变位置时,数组保持不变,因为对对象的引用保持不变。请记住:类创建对象,结构创建值。
我们需要一种制作商店的方法,以便在其元素中的某些内容发生更改时发出更改。在下面的示例中,您的商店将订阅其每个元素绑定。现在,您商品的所有已发布更新将被中继到商店发布者,您将获得所需的结果。
import SwiftUI
import Combine
class SocialStore: ObservableObject {
@Published var socials : [Social]
var cancellables = [AnyCancellable]()
init(socials: [Social]){
self.socials = socials
self.socials.forEach({
let c = $0.objectWillChange.sink(receiveValue: { self.objectWillChange.send() })
// Important: You have to keep the returned value allocated,
// otherwise the sink subscription gets cancelled
self.cancellables.append(c)
})
}
}
class Social : ObservableObject{
var id: Int
var imageName: String
var companyName: String
@Published var pos: CGPoint
init(id: Int, imageName: String, companyName: String, pos: CGPoint) {
self.id = id
self.imageName = imageName
self.companyName = companyName
self.pos = pos
}
var dragGesture : some Gesture {
DragGesture()
.onChanged { value in
self.pos = value.location
print(self.pos)
}
}
}
struct ContentView : View {
@ObservedObject var socialObject: SocialStore = SocialStore(socials: testData)
var body: some View {
VStack {
ForEach(socialObject.socials, id: \.id) { social in
Image(social.imageName)
.position(social.pos)
.gesture(social.dragGesture)
}
}
}
}
答案 1 :(得分:0)
有两种ObservableObject
类型,而您感兴趣的是Combine.ObservableObject
。它需要类型为objectWillChange
的{{1}}变量,SwiftUI正是使用该变量来触发新的渲染。我不确定ObservableObjectPublisher
的用途是什么,但令人困惑。
Foundation.ObservableObject
创建了一个@Published
发布者,该发布者可以连接到其他地方的接收器,但是对PassthroughSubject
除外的SwiftUI毫无用处。
答案 2 :(得分:0)
您需要实施
let objectWillChange = ObservableObjectPublisher()
在您的ObservableObject类中
答案 3 :(得分:0)
对于那些可能会有所帮助的人。这是@kontiki答案的一种更通用的方法。
这样,您就不必为不同的模型类类型重复自己。
import Foundation
import Combine
import SwiftUI
class ObservableArray<T>: ObservableObject {
@Published var array:[T] = []
var cancellables = [AnyCancellable]()
init(array: [T]) {
self.array = array
}
func observeChildrenChanges<K>(_ type:K.Type) throws ->ObservableArray<T> where K : ObservableObject{
let array2 = array as! [K]
array2.forEach({
let c = $0.objectWillChange.sink(receiveValue: { _ in self.objectWillChange.send() })
// Important: You have to keep the returned value allocated,
// otherwise the sink subscription gets cancelled
self.cancellables.append(c)
})
return self
}
}
class Social : ObservableObject{
var id: Int
var imageName: String
var companyName: String
@Published var pos: CGPoint
init(id: Int, imageName: String, companyName: String, pos: CGPoint) {
self.id = id
self.imageName = imageName
self.companyName = companyName
self.pos = pos
}
var dragGesture : some Gesture {
DragGesture()
.onChanged { value in
self.pos = value.location
print(self.pos)
}
}
}
struct ContentView : View {
//For observing changes to the array only.
//No need for model class(in this case Social) to conform to ObservabeObject protocol
@ObservedObject var socialObject: ObservableArray<Social> = ObservableArray(array: testData)
//For observing changes to the array and changes inside its children
//Note: The model class(in this case Social) must conform to ObservableObject protocol
@ObservedObject var socialObject: ObservableArray<Social> = try! ObservableArray(array: testData).observeChildrenChanges(Social.self)
var body: some View {
VStack {
ForEach(socialObject.array, id: \.id) { social in
Image(social.imageName)
.position(social.pos)
.gesture(social.dragGesture)
}
}
}
}