在SwiftUI Xcode beta 5中将带有cornerRadius的边框添加到图像

时间:2019-07-30 10:31:48

标签: swift iphone swiftui beta xcode11

如何为图像添加带有cornerRadius的边框。我收到不赞成使用的警告,说我应该使用RoundedRectange形状,但我不知道该怎么使用

测试版4:

Image(uiImage: ...)
   .border(Color.black, width: 2, cornerRadius: 10)

5 个答案:

答案 0 :(得分:9)

首先,请注意,您执行此操作的方式不是剪切图像。也许您没有注意到图像是否太小,或者其背景与画布的颜色相同。但是即使使用beta 4语法,也需要添加.clipShape()


根据Beta 5发行说明返回您的问题:

  

背景(:alignment :)和   border(:width :)修饰符已弃用。在形状中使用形状   background(:alignment :)或overlay(:alignment :)绘制这些   代替。 (53067530)

所以模式将是这样的:

.overlay(RoundedRectangle(...).stroke(...).foregroundColor(...))

在您的特定情况下:

Image("mypic").resizable().frame(width: 300, height: 300)
    .clipShape(RoundedRectangle(cornerRadius: 30))
    .overlay(RoundedRectangle(cornerRadius: 30).stroke(lineWidth: 2).foregroundColor(Color.black))

答案 1 :(得分:6)

SwiftUI 1.0

使用cornerRadius和叠加层修改器

这是我们可以使用cornerRadius修饰符(剪切视图),然后用颜色覆盖笔触的另一种方法。

[app]

# (str) Title of your application
title = My Application

# (str) Package name
package.name = myapp

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas,json

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,gspread,oauth2client,libffi

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
android.permissions = INTERNET

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 17c

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =

# (list) Java classes to add as activities to the manifest.
#android.add_activites = com.example.ExampleActivity

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a

#
# Python for android (p4a) specific
#

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

结果

enter image description here

答案 2 :(得分:5)

写一个与图像视图相同的四舍五入文本视图

struct RoundedTextView: View {
    var body: some View {
        Text("Rounded Text View")
            .frame(width: 200, height: 200, alignment: .center)
            .foregroundColor(.white)
            .background(Color.blue)
            .cornerRadius(16)
            .overlay(
                RoundedRectangle(cornerRadius: 16).stroke(Color.yellow, lineWidth: 8)
            )
    }
}

像这样的图片预览:

enter image description here

答案 3 :(得分:3)

考虑一下:在视图中添加修饰符将返回一个新的View实例,该实例包装了以前的实例。这也是为什么添加修饰符的顺序很重要的原因。

我们可以利用它的优势:通过添加填充,然后在新视图中添加背景,我们可以创建自己的附加层:

Image("cat")
    .cornerRadius(7) // Inner corner radius
    .padding(5) // Width of the border
    .background(Color.primary) // Color of the border
    .cornerRadius(10) // Outer corner radius

结果:

enter image description here

您甚至可以在ViewModifier中启用它,以便更轻松地重用:

struct RoundedEdge: ViewModifier {
    let width: CGFloat
    let color: Color
    let cornerRadius: CGFloat

    func body(content: Content) -> some View {
        content.cornerRadius(cornerRadius - width)
            .padding(width)
            .background(color)
            .cornerRadius(cornerRadius)
    }
}

使用它将变成:

Image("cat").modifier(RoundedEdge(width: 5, color: .black, cornerRadius: 20))

这适用于任何SwiftUI视图,例如Text

Text("Some text")
    .padding(15)
    .background(Color.red)
    .modifier(RoundedEdge(width: 5, color: .black, cornerRadius: 20))

结果:

enter image description here

答案 4 :(得分:0)

我真的很喜欢kontiki的回答,但不喜欢长度,所以我写道:

import SwiftUI

func strokedRoundedRectangle(
        cornerRadius r: CGFloat,
        lineWidth w: CGFloat = 1,
        color c: Color = .primary
    ) -> some View {

    return RoundedRectangle(cornerRadius: r).stroke(lineWidth: w).foregroundColor(c)
}