我使用命令创建了一个漫游器,该漫游器允许用户为自己的频道配置某种“馈送”。
该Feed应该发送一条消息,并保存行会,频道和消息ID。并且在独立的更新周期中,尝试使用新信息更新消息。
只要它在同一会话中,这一切都很好。
假设机器人由于不正常的中断而失去了连接,并在x时间后重新连接,机器人似乎不再能够找到并因此更新了消息。
尤其是,它似乎无法通过id检索消息
var message = await channel.GetMessageAsync(playtimeFeed.MessageId) as SocketUserMessage;
值得注意的是,我使用的是_settings
,它以json格式保存,并在机器人重启时再次加载。
我还确认了该消息仍在通道中的服务器中,并且具有相同的消息ID。而且该漫游器有权查看该频道的消息历史记录。
因此,我的问题是,GetMessageAsync
为何在重新连接后无法检索以前发布的消息?
最初调用的命令
public async Task BindPlaytimeFeedAsync(ICommandContext context)
{
var builder = await _scumService.GetTop25PlaytimeByDate(new DateTime(), DateTime.Now);
var message = await context.Channel.SendMessageAsync(null, false, builder.Build());
_settings.PlaytimeFeed = new MessageInfo()
{
GuildId = context.Guild.Id,
ChannelId = context.Channel.Id,
MessageId = message.Id,
};
var ptFeedMessage = await context.Channel.SendMessageAsync("Playtime feed is now bound to this channel (this message self-destructs in 5 seconds)");
await Task.Delay(5000);
await ptFeedMessage.DeleteAsync();
}
Feed的刷新间隔是在机器人本身旁边使用计时器定义的,如下所示。
...
_client = new DiscordSocketClient(
new DiscordSocketConfig
{
LogLevel = LogSeverity.Verbose,
AlwaysDownloadUsers = true, // Start the cache off with updated information.
MessageCacheSize = 1000
}
);
_service = ConfigureServices();
_feedInterval = new Timer(async (e) =>
{
Console.WriteLine("doing feed stuff");
await HandleFeedsAsync();
}, null, 15000, 300000);
CmdHandler = new CommandHandler(_service, state);
...
private async Task HandleFeedsAsync()
{
var botSettings = _service.GetService<ISettings>() as BotSettings;
await HandleKdFeedAsync(botSettings.KdFeed);
await HandlePlaytimeFeedAsync(botSettings.PlaytimeFeed);
await HandleWeeklyPlaytimeFeed(botSettings.WeeklyPlaytimeFeed);
await HandleAdminFeed(botSettings);
}
最终,使用以下代码片段覆盖了消息。
private async Task HandlePlaytimeFeedAsync(MessageInfo playtimeFeed)
{
if (playtimeFeed == null)
return;
var scumService = _service.GetService<ScumService>();
var guild = _client.GetGuild(playtimeFeed.GuildId);
var channel = guild.GetTextChannel(playtimeFeed.ChannelId);
var message = await channel.GetMessageAsync(playtimeFeed.MessageId) as SocketUserMessage;
if (message == null)
return;
var builder = await scumService.GetTop25PlaytimeByDate(new DateTime(), DateTime.Now);
await message.ModifyAsync(prop =>
{
prop.Embed = builder.Build();
});
}
答案 0 :(得分:1)
var message = await channel.GetMessageAsync(playtimeFeed.MessageId) as SocketUserMessage;
GetMessageAsync
方法尝试以SocketUserMessage
的形式从缓存中检索消息,但是,如果在缓存中找不到该消息,则会执行一个休息请求,该请求将返回RestUserMessge
。通过对GetMessageAsync
的结果执行软转换,如果/当返回RestUserMessage
时,您可以得到null。
当您处理的消息有可能是Socket实体或Rest实体时,只需使用该接口与之交互-IUserMessage
。