应该更慢,但速度更快。为什么?

时间:2011-04-16 17:55:02

标签: c graph

好的,让我解释一下这个问题。在数组SL []中,我得到了列表的指针(我可以说列表被分成了小部分)。所以我去SL [0]探索列表,然后去SL [1]探索列表......

typedef struct TSL {
   struct TSL *next;
   int a;
} LSL;

LSL* SL[n] = {0}; // Array of pointers ;)

// Loop 1
void Find_All_Arc_SL()
{
   int i;
   LSL *tmp;
   for(i=0;i<n;i++)
   {
      tmp = SL[i];
      while(tmp != 0)
      {
         //printf("I find arc! %d -> %d",i,tmp->a);
         tmp = tmp -> next;
      }
   }
}

循环2.

typedef struct TAL {
   struct TAL *next;
   int v;
   int a;
 } LAL;
LAL *AL = 0;

void Find_All_Arc_AL()
{

  LAL *tmp;
  tmp = AL;

  while(tmp != 0)
  {
    //printf("I find arc %d -> %d \n",tmp->v,tmp->a);
    tmp = tmp -> next;
  };

}

在这个函数中,我只是探索列表......只需要没有任何数组等。

我的问题是:为什么Find_All_Arc_SL()总是比Find_All_Arc_AL()更快(毫秒)?这些功能几乎相同,但第一个(更快)的功能必须做额外的工作

你要求完整的代码。这是: U可以增加/减少 n

#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#define n 5500

//Define struct
typedef struct TSL {
   struct TSL *next;
   int a;
 } LSL;


typedef struct TAL {
   struct TAL *next;
   int v;
   int a;
 } LAL;


// Poiner and array of pointers
LAL *AL = 0;
LSL* SL[n] = {0};

// To Calculate time
__int64 freq, start, end, diff;


// Build graph
void Create_AL()
{

    LAL *tmp;
    int p,k;

 for(p=0;p<n;p++)
 for(k=0;k<n;k++)
 {
     // Add arc
    tmp = malloc (sizeof(LAL));
    tmp->v = p;
    tmp->a = k;

     if(AL == 0) { tmp->next = 0; AL = tmp; }
     else { tmp->next = AL; AL = tmp; }  
 }
}

// Find arc
void Find_All_Arc_AL()
{

    LAL *tmp;
    tmp = AL;

    while(tmp != 0)
    {
     //printf("I found arc %d -> %d \n",tmp->v,tmp->a);
     tmp = tmp -> next;
    };

}


// Build graph
void Create_SL()
{

    LSL *tmp;
    int p,k;

 for(p=0;p<n;p++)
 for(k=0;k<n;k++)
 { 
    // Add arc
    tmp = malloc(sizeof(LSL));
    tmp -> a = k;       

    if(SL[p] == 0) {  tmp -> next = 0; SL[p] = tmp; }
    else { tmp -> next = SL[p]; SL[p] = tmp; }
    }

}


void Find_All_Arc_SL()
{

 int i;
    LSL *tmp;


    for(i=0;i<n;i++)
    {
    tmp = SL[i];

        while(tmp != 0)
        {
        //printf("I find arc %d -> %d \n", i, tmp->a);
        tmp = tmp -> next;
        }

    }

}


/**
 ** CALCULATE TIME!
 **/

void start_timer()
{
 freq = 0; start = 0; end = 0; diff = 0;

    QueryPerformanceFrequency((LARGE_INTEGER*)&freq);
 QueryPerformanceCounter((LARGE_INTEGER*)&start);

}

void end_timer()
{

    QueryPerformanceCounter((LARGE_INTEGER*)&end);
    diff = ((end - start) * 1000) / freq;

}

int main(int argc, char *argv[])
{

Create_SL();

start_timer();
 Find_All_Arc_SL();
end_timer();
printf("Find_All_Arc_SL SEARCHING ALL ARC TOOK %d \n",diff);



 Create_AL();

start_timer();
 Find_All_Arc_AL();
end_timer();
printf("Find_All_Arc_AL SEARCHING ALL ARC TOOK %d \n",diff);



  system("PAUSE");  
  return 0;
}

3 个答案:

答案 0 :(得分:1)

这取决于您的数据。你应该发布一个完整的(工作)例子。

另外,你是如何衡量时间的?你确定比较重要吗?

答案 1 :(得分:0)

它看起来像一个记忆的东西。由于访问非缓存内存可能需要数百或数百个CPU周期,因此内存访问的数量和位置通常是影响程序性能的最重要因素。

在您的情况下,SL结构小于AL结构。因此Find_All_Arc_SL()访问的内存较少,因此更快。

但总的来说,该程序似乎太过于无法进行真实的测试。

BTW:为了提高性能,你应该使用更多的数组和更少的链表,因为数组的位置比链表好得多。

答案 2 :(得分:0)

您需要遍历该功能才能真正感受到速度。您也没有预热函数来获取第一个方法的缓存中的值。我得到的结果是:

  

Find_All_Arc_SL搜索所有ARC到6657

     

Find_All_Arc_AL搜索所有ARC TOOK 6490

使用此代码:

#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#define n 500

//Define struct
typedef struct TSL {
   struct TSL *next;
   int a;
 } LSL;


typedef struct TAL {
   struct TAL *next;
   int v;
   int a;
 } LAL;


// Poiner and array of pointers
LAL *AL = 0;
LSL* SL[n] = {0};

// To Calculate time
__int64 freq, start, end, diff;


// Build graph
void Create_AL()
{

    LAL *tmp;
    int p,k;

 for(p=0;p<n;p++)
 for(k=0;k<n;k++)
 {
     // Add arc
    tmp = malloc (sizeof(LAL));
    tmp->v = p;
    tmp->a = k;

     if(AL == 0) { tmp->next = 0; AL = tmp; }
     else { tmp->next = AL; AL = tmp; }  
 }
}

// Find arc
void Find_All_Arc_AL()
{

    LAL *tmp;
    tmp = AL;

    while(tmp != 0)
    {
     //printf("I found arc %d -> %d \n",tmp->v,tmp->a);
     tmp = tmp -> next;
    };

}


// Build graph
void Create_SL()
{

    LSL *tmp;
    int p,k;

 for(p=0;p<n;p++)
 for(k=0;k<n;k++)
 { 
    // Add arc
    tmp = malloc(sizeof(LSL));
    tmp -> a = k;       

    if(SL[p] == 0) {  tmp -> next = 0; SL[p] = tmp; }
    else { tmp -> next = SL[p]; SL[p] = tmp; }
    }

}


void Find_All_Arc_SL()
{

 int i;
    LSL *tmp;


    for(i=0;i<n;i++)
    {
    tmp = SL[i];

        while(tmp != 0)
        {
        //printf("I find arc %d -> %d \n", i, tmp->a);
        tmp = tmp -> next;
        }

    }

}


/**
 ** CALCULATE TIME!
 **/

void start_timer()
{
 freq = 0; start = 0; end = 0; diff = 0;

    QueryPerformanceFrequency((LARGE_INTEGER*)&freq);
 QueryPerformanceCounter((LARGE_INTEGER*)&start);

}

void end_timer()
{

    QueryPerformanceCounter((LARGE_INTEGER*)&end);
    diff = ((end - start) * 1000) / freq;

}

int main(int argc, char *argv[])
{
    int i;
Create_SL();

 Find_All_Arc_SL();
start_timer();
for(i=0;i<2000;++i)
 Find_All_Arc_SL();
end_timer();
printf("Find_All_Arc_SL SEARCHING ALL ARC TOOK %d \n",diff);



 Create_AL();

 Find_All_Arc_AL();
start_timer();
for(i=0;i<2000;++i)
 Find_All_Arc_AL();
end_timer();
printf("Find_All_Arc_AL SEARCHING ALL ARC TOOK %d \n",diff);



  system("PAUSE");  
  return 0;
}

编辑:为什么我不得不降低你的n,它是如此之大,malloc在64位系统上返回0,内存为4GB。