我用v3(C#)SDK创建了一个漫游器,欢迎消息过去工作得很顺利。而且在生产中仍然对我有用。像这样在HandleSystemMessage中处理代码-
.. v3代码为清晰起见删除了其他代码...
else if (message.Type == ActivityTypes.ConversationUpdate)
{
// Handle conversation state changes, like members being added and removed
// Use Activity.MembersAdded and Activity.MembersRemoved and Activity.Action for info
// Not available in all channels
//Code to show Welcome Message
if (message.MembersAdded.Any(o => o.Id == message.Recipient.Id))
{
var reply = message.CreateReply();
reply.Attachments = new List<Attachment>();
// Create the attachment.
Attachment attachment = new Attachment()
{
ContentType = AdaptiveCard.ContentType,
Content = AdaptiveCardHelper.GetOptionsCard()
};
reply.Attachments.Add(attachment);
ConnectorClient connector = new ConnectorClient(new Uri(message.ServiceUrl));
await connector.Conversations.ReplyToActivityAsync(reply);
}
}
我使用的网络聊天版本是BotFramework-WebChat-0.11.4,我在其中进行了一些自定义,以实现带注释的facebook点赞/点赞功能。
现在,我将这些机器人迁移到v4 SDK(C#+ .Net Core Web App),并且打算使用相同的旧版网聊。但是,我努力了两天,才能在同一网络聊天中显示欢迎消息,而它在模拟器(由于这两个ConversationUpdate)事件上运行良好。
我已尝试使用本文提供的解决方案发送消息以及事件,并尝试在Bot中使用不同的异步方法OnEventAsync,OnEventActivityAsync,OnMessageActivityAsync捕获消息。
V4代码如下:
protected override async Task OnConversationUpdateActivityAsync(ITurnContext<IConversationUpdateActivity> turnContext, CancellationToken cancellationToken)
{
if (turnContext.Activity.MembersAdded != null)
{
if (turnContext.Activity.MembersAdded.Any(m => m.Id != turnContext.Activity.Recipient?.Id))
{
//var welcomeCard = CreateAdaptiveCardAttachment();
//var response = CreateResponse(turnContext.Activity, welcomeCard);
//await turnContext.SendActivityAsync(response, cancellationToken);
await Utility.LogTraceAsync("Inside OnConversationUpdateActivityAsync");
var eventActivity = turnContext.Activity.AsConversationUpdateActivity();
ConnectorClient connector = new ConnectorClient(new Uri(eventActivity.ServiceUrl), Configuration.MicrosoftAppId, Configuration.MicrosoftAppPassword);
await Utility.LogTraceAsync("Service URL OnConversationUpdateActivityAsync" + eventActivity.ServiceUrl);
await Utility.LogTraceAsync("Recipient ID OnConversationUpdateActivityAsync" + turnContext.Activity.Recipient?.Id);
var welcomeCard = CreateAdaptiveCardAttachment();
var reply = ((Activity)eventActivity).CreateReply();
reply.Attachments.Add(welcomeCard);
//var response = CreateResponse(turnContext.Activity, welcomeCard);
await connector.Conversations.ReplyToActivityAsync(reply, cancellationToken);// turnContext.SendActivityAsync(response, cancellationToken);
await Utility.LogTraceAsync("OnConversationUpdateActivityAsync Response Returned.");
await Utility.LogTraceAsync("Exit OnConversationUpdateActivityAsync");
}
}
}
protected override async Task OnEventActivityAsync(ITurnContext<IEventActivity> turnContext, CancellationToken cancellationToken)
{
await Utility.LogTraceAsync("Inside OnEventActivityAsync");
if (turnContext.Activity.Type == ActivityTypes.Event)
{
var eventActivity = turnContext.Activity.AsEventActivity();
await Utility.LogTraceAsync("Event Activity from WebChat matched.");
ConnectorClient connector = new ConnectorClient(new Uri(eventActivity.ServiceUrl), Configuration.MicrosoftAppId, Configuration.MicrosoftAppPassword);
await Utility.LogTraceAsync("Service URL " + eventActivity.ServiceUrl);
var welcomeCard = CreateAdaptiveCardAttachment();
var reply = ((Activity)eventActivity).CreateReply();
reply.Attachments.Add(welcomeCard);
var members = await connector.Conversations.GetConversationMembersAsync(eventActivity.Conversation.Id.ToString());
var membernames = "";
foreach (var member in members) {
membernames += member.Name + ",";
}
await Utility.LogTraceAsync(membernames);
await connector.Conversations.SendToConversationAsync(reply, cancellationToken);
await connector.Conversations.ReplyToActivityAsync(reply, cancellationToken);// turnContext.SendActivityAsync(response, cancellationToken);
await Utility.LogTraceAsync("Event Response Returned.");
}
await Utility.LogTraceAsync("Exit OnEventActivityAsync");
}
但是它似乎根本不起作用。我正在拔头发,但对.Net Core App的操作一无所知。我很高兴知道有人是否解决了这个问题。
更新-我在@tdurnford提供的客户端上使用了JS代码,在Bot Side使用了以下两种方法-
//Required to Show Welcome Message on Emulator
protected override async Task OnMembersAddedAsync(IList<ChannelAccount> membersAdded, ITurnContext<IConversationUpdateActivity> turnContext, CancellationToken cancellationToken)
{
foreach (var member in membersAdded ?? Array.Empty<ChannelAccount>())
{
// Greet anyone that was not the target (recipient) of this message.
// To learn more about Adaptive Cards, see https://aka.ms/msbot-adaptivecards for more details.
if (member.Id != turnContext.Activity.Recipient.Id)
{
Activity reply = ((Activity)turnContext.Activity).CreateReply();
AdaptiveCard card = AdaptiveCardHelper.GetWelcomeCard();
Attachment attachment = new Attachment()
{
ContentType = AdaptiveCard.ContentType,
Content = card
};
reply.Attachments.Add(attachment);
await turnContext.SendActivityAsync(reply, cancellationToken);
}
}
}
//Required to Show Welcome Message on Web Chat
protected override async Task OnEventActivityAsync(ITurnContext<IEventActivity> turnContext, CancellationToken cancellationToken)
{
if (turnContext.Activity.Name == "webchat/join")
{
Activity reply = ((Activity)turnContext.Activity).CreateReply();
AdaptiveCard card = AdaptiveCardHelper.GetWelcomeCard();
Attachment attachment = new Attachment()
{
ContentType = AdaptiveCard.ContentType,
Content = card
};
reply.Attachments.Add(attachment);
await turnContext.SendActivityAsync(reply, cancellationToken);
}
}
使用这两种方法,聊天窗口中都会显示两条欢迎消息-
Bot Window with two Welcome Messages
然后,我在C#中注释了OnEventActivityAsync方法并再次部署。现在,如窗口所示,它仅显示一个从OnMemberFyresAsync返回的欢迎消息。
Bot Window with only one Welcome Message
如果我在网上聊天代码中注释了以下代码行,即不发送活动后信息-
botConnection.postActivity({
from: {
id: 'myUserId',
name: 'myUserName'
},
type: 'event',
name: 'webchat/join',
value: {
locale: 'en-US'
}
}).subscribe(
id => console.log("Posted welcome event, assigned ID ", id),
error => console.log("Error posting activity", error)
);
在这种情况下,不会显示欢迎消息。 @tdurnford,请检查您是否能够复制此行为。
尽管这样还有另一个问题,当用户在机器人中键入问题时,会再次显示欢迎消息。 Bot window with two welcome messages one on load and another after the first question
答案 0 :(得分:0)
在Bot Framework SDK的v4中,通过使您的Bot类继承自ActivityHandler类,然后覆盖OnMembersAddedAsync方法来处理此功能。
这在实践中是这样的:
...
public class MyBot : ActivityHandler
{
...
protected override async Task OnMembersAddedAsync(IList<ChannelAccount> membersAdded, ITurnContext<IConversationUpdateActivity> turnContext, CancellationToken cancellationToken)
{
foreach (var member in membersAdded)
{
// Greet anyone that was not the target (recipient) of this message.
if (member.Id != turnContext.Activity.Recipient.Id)
{
var welcomeMessage = "Hello and welcome!";
await turnContext.SendActivityAsync(welcomeMessage, cancellationToken);
}
}
}
...
}
您可能必须更新所使用的Microsoft.Bot.Builder
软件包的版本。
答案 1 :(得分:0)
通常情况下,初始化对话后,通道会发送两个对话更新事件-一个针对机器人,另一个针对用户。第二个事件-用户事件-旨在触发欢迎消息。与某些其他渠道不同,网络聊天会等待发送第二个会话更新事件,直到用户向漫游器发送消息为止。显然,欢迎消息要等到第一个消息之后才发送。要解决此问题,开发人员可以在建立DirectLine连接时向机器人发送反向通道欢迎事件,并从onEventAsync处理程序(而不是onMember Leicester)发送欢迎消息。有关更多详细信息,请查看下面的代码段。
Bot聊天代码
<!DOCTYPE html>
<html>
<head>
<link href="https://cdn.botframework.com/botframework-webchat/0.11.4/botchat.css" rel="stylesheet" />
<style>
#webchat {
height: 100%;
width: 100%;
}
</style>
</head>
<body>
<div style="display: flex">
<div style="position: relative; height: 500px; width: 500px"><div id="bot" ></div></div>
</div>
<script src="https://cdn.botframework.com/botframework-webchat/0.11.4/botchat.js"></script>
<script>
(async function() {
const res = await fetch('/directline/token', { method: 'POST' });
const { token } = await res.json();
var userinfo = {
id: 'user-id',
name: 'user name',
locale: 'es'
};
var botConnection = new window.BotChat.DirectLine({ token });
botConnection.connectionStatus$
.subscribe(connectionStatus => {
switch(connectionStatus) {
case window.BotChat.ConnectionStatus.Online:
botConnection.postActivity({
from: { id: 'myUserId', name: 'myUserName' },
type: 'event',
name: 'webchat/join',
value: { locale: 'en-US' }
}).subscribe(
id => console.log("Posted welcome event, assigned ID ", id),
error => console.log("Error posting activity", error)
);
break;
}
});
BotChat.App({
botConnection: botConnection,
user: userinfo,
bot: { id: 'botid' },
resize: 'detect'
}, document.getElementById("bot"));
})().catch(err => console.log(err));
</script>
</body>
</html>
批号-C#
protected override async Task OnEventActivityAsync(ITurnContext<IEventActivity> turnContext, CancellationToken cancellationToken)
{
if (turnContext.Activity.Name == "webchat/join") {
await turnContext.SendActivityAsync("Welcome Message!");
}
}
protected override async Task OnMembersAddedAsync(IList<ChannelAccount> membersAdded, ITurnContext<IConversationUpdateActivity> turnContext, CancellationToken cancellationToken)
{
if (turnContext.Activity.ChannelId != "webchat" && turnContext.Activity.ChannelId != "directline") {
foreach (var member in membersAdded)
{
if (member.Id != turnContext.Activity.Recipient.Id)
{
await turnContext.SendActivityAsync($"Hi there - {member.Name}. {WelcomeMessage}", cancellationToken: cancellationToken);
await turnContext.SendActivityAsync(InfoMessage, cancellationToken: cancellationToken);
await turnContext.SendActivityAsync(PatternMessage, cancellationToken: cancellationToken);
}
}
}
}
屏幕截图
还请注意,Web Chat v0.11.4被称为Bot Chat或Web Chat v3。抱歉,我对此不满意。
希望这会有所帮助!
答案 2 :(得分:0)
特恩福德的答案对我不起作用。我正在使用新的v4机器人(不进行迁移),并将iframe嵌入到Sharepoint中。 OnEventActivityAsync只是不触发。我得到了与我的机器人成为会员会员的对话更新,所以我这样做了:
protected override async Task OnConversationUpdateActivityAsync(ITurnContext<IConversationUpdateActivity> turnContext, CancellationToken cancellationToken)
{
await base.OnConversationUpdateActivityAsync(turnContext, cancellationToken);
if (turnContext.Activity.ChannelId == "webchat" && turnContext.Activity.MembersAdded?.FirstOrDefault(m => m?.Name == Configuration["BotName"]) != null)
{
await SendWelcomeMessageAsync(turnContext, cancellationToken);
}
}
对于本地开发,BotName是“ Bot”,对于天蓝色部署的应用程序,其应用程序名称是“ Bot”。 SendWelcomeMessage是我自己的方法。同样如上,我在OnMemberFyresAsync中添加了一个检查:
protected override async Task OnMembersAddedAsync(IList<ChannelAccount> membersAdded, ITurnContext<IConversationUpdateActivity> turnContext, CancellationToken cancellationToken)
{
if (turnContext.Activity.ChannelId == "webchat" || turnContext.Activity.ChannelId == "directline")
return;
foreach (var member in membersAdded)
{
// Greet anyone that was not the target (recipient) of this message.
// To learn more about Adaptive Cards, see https://aka.ms/msbot-adaptivecards for more details.
if (member.Id != turnContext.Activity.Recipient.Id)
{
await SendWelcomeMessageAsync(turnContext, cancellationToken);
}
}
}