我制作了JavaScript canvas pixelart游戏,并进行了大小调整功能。
当我调整窗口大小时,像素图像会像imageSmoothingEnabled为true时一样模糊
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');
window.addEventListener('resize', Resize);
function Resize(){
ctx.imageSmoothingEnabled = false;
ctx.mozImageSmoothingEnabled = false;
ctx.webkitImageSmoothingEnabled = false;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight - 4;
}
我还为画布设置了CSS:
canvas {
image-rendering: optimizeSpeed;
image-rendering: crisp-edges;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: -webkit-optimize-contrast;
-ms-interpolation-mode: nearest-neighbor;
}
开始使用画布应用程序:
调整窗口大小时,canvas应用程序: