借助此link,我可以将图像投影为圆柱形状。是否可以如下图所示从图像的顶部和底部删除或隐藏投影区域?
答案 0 :(得分:1)
您必须根据 u (.y
)纹理坐标discard
进行碎片整理。
根据原始问题How to project top and bottom area of openGL control的片段着色器:
precision highp float; uniform sampler2D sTexture; varying vec2 vTexCoord; void main() { vec2 pos = vTexCoord.xy * 2.0 - 1.0; float b = 0.3; float v_scale = (1.0 + b) / (1.0 + b * sqrt(1.0 - pos.x*pos.x)); float u = asin( pos.x ) / 3.1415 + 0.5; float v = (pos.y * v_scale) * 0.5 + 0.5; if ( v < 0.0 || v > 1.0 ) discard; vec3 texColor = texture2D( u_texture, vec2(u, v) ).rgb; gl_FragColor = vec4( texColor.rgb, 1.0 ); }
大小必须由变量b
限制:
if (abs(pos.y) * (1.0 + b) > 1.0)
discard;