我有一个简单的块,它的元素是动态添加到DOM的,我希望用户能够创建一个块,并且应该使用jsplumb库将其拖动。
不幸的是,现在我可以创建元素,但不能拖动它们,但是如果我将它们手动添加到dom中,则可以拖动。
这是我到目前为止所拥有的
function addMovieButton() {
var newMovieBlockButton = $("<div class='movie-button w'>Button New<div class='ep' action='begin'></div><div>");
}
这是plumb.js
jsPlumb.ready(function () {
// setup some defaults for jsPlumb.
var instance = jsPlumb.getInstance({
Endpoint: ["Dot", {radius: 5}],
Connector:"StateMachine",
HoverPaintStyle: {stroke: "#1e8151", strokeWidth: 2 },
ConnectionOverlays: [
[ "Arrow", {
location: 1,
id: "arrow",
length: 14,
foldback: 0.8
} ],
[ "Label", { label: "FOO", id: "label", cssClass: "aLabel" }]
],
Container: "canvas"
});
instance.registerConnectionType("basic", { anchor:"Continuous", connector:"StateMachine" });
window.jsp = instance;
var canvas = document.getElementById("canvas");
var windows = jsPlumb.getSelector(".statemachine-demo .w");
var windows_movie = jsPlumb.getSelector(".statemachine-demo .movie-block ");
// bind a click listener to each connection; the connection is deleted. you could of course
// just do this: jsPlumb.bind("click", jsPlumb.detach), but I wanted to make it clear what was
// happening.
instance.bind("click", function (c) {
instance.deleteConnection(c);
});
// bind a connection listener. note that the parameter passed to this function contains more than
// just the new connection - see the documentation for a full list of what is included in 'info'.
// this listener sets the connection's internal
// id as the label overlay's text.
instance.bind("connection", function (info) {
info.connection.getOverlay("label").setLabel(info.connection.id);
});
// bind a double click listener to "canvas"; add new node when this occurs.
jsPlumb.on(canvas, "dblclick", function(e) {
// newNode(e.offsetX, e.offsetY);
});
//
// initialise element as connection targets and source.
//
var initNode = function(el) {
// initialise draggable elements.
instance.draggable(el);
instance.makeSource(el, {
filter: ".ep",
anchor: "Continuous",
connectorStyle: { stroke: "#5c96bc", strokeWidth: 2, outlineStroke: "transparent", outlineWidth: 4 },
connectionType:"basic",
extract:{
"action":"the-action"
},
maxConnections: 6,
onMaxConnections: function (info, e) {
alert("Maximum connections (" + info.maxConnections + ") reached");
}
});
instance.makeTarget(el, {
dropOptions: { hoverClass: "dragHover" },
anchor: "Continuous",
allowLoopback: true
});
// this is not part of the core demo functionality; it is a means for the Toolkit edition's wrapped
// version of this demo to find out about new nodes being added.
//
instance.fire("jsPlumbDemoNodeAdded", el);
};
// suspend drawing and initialise.
instance.batch(function () {
for (var i = 0; i < windows.length; i++) {
initNode(windows[i], true);
console.log(windows[i]);
}
for (var j = 0; j < windows_movie.length; j++) {
initNode(windows_movie[j], true);
console.log(windows_movie[j]);
}
});
jsPlumb.fire("jsPlumbDemoLoaded", instance);
});
这是现场演示live demo
这是更矮小的full source code
在上面的演示中,右键单击以添加电影块进行测试
为什么可拖动式不适用于动态创建的元素?
答案 0 :(得分:0)
这是一个示例page,它是我前不久首次发现'jsplumb'时制作的,它可以完全满足您的要求,因此您可以使用它或在其上构建。
记住,确实应该在将元素添加到DOM之后调用draggable
方法,我的示例非常简单:
jsplumb.fire
.ready
绑定这样您就可以避免出现诸如ready范围之类的问题,而我仍在尝试解决其他问题。