我有一个装有火箭的游戏。当火箭的健康状态为0时,应显示游戏结束画面,按任意键应重新开始游戏。
我尝试在p5.js中使用重绘和循环关键字
let x = 240;
let x1 = 258;
let score = 0;
let health = 5;
let opelsins = [];
let ecllipseOpelsin = [];
let monsterimg;
let meteorimg;
let inGameSound;
let opelsinimg;
let gameOverSound;
let backgroundsun;
let gameoverScreen;
function collideRectangleCircle(rx, ry, rw, rh, cx, cy, cr)
{
return rx+rw > cx-cr && cx+cr > rx && ry+rh > cy-cr && cy+cr > ry;
}
function Opelsin() {
this.x = random(40,560);
this.y = random(-200,-190);
this.speed = random(3,10);
this.fall = function() {
this.y = this.y + this.speed;
if (this.y > height) {
this.y = random(-200,-100);
this.x = random(40,560);
this.speed = random(3, 10);
}
};
this.show = function() {
fill(255)
ellipse(this.x + 15,this.y + 34, 10, 10)
image(opelsinimg,this.x,this.y, 40, 40)
};
}
function opelsinmodel() {
this.x = random(0,600);
this.y = random(-300,-310);
this.speed = random(3,10);
this.show = function() { ellipse(this.x,this.y, 20, 20) };
}
function setup() {
createCanvas(600, 400);
frameRate(300)
inGameSound.setVolume(1);
inGameSound.loop();
interval = setInterval(scoreCount, 500);
}
function gameOver() {
textSize(20);
text("GAME OVER", 250, 200);
text("SCORE: " + score, 270, 220);
fill(255);
}
function newGame() {
if (keyIsPressed === true) {
//redraw();
loop();
}
}
function preload() {
soundFormats('m4a')
monsterimg = loadImage('assets/monster.png');
opelsinimg = loadImage('assets/opelsin.png');
inGameSound = loadSound('assets/spaceBotInGameMusic.m4a');
gameOverSound = loadSound('assets/gameOverInGameSound.m4a');
backgroundsun = loadImage('assets/backgroundsun.jpg');
gameoverScreen = loadImage('assets/gameoverScreen.png');
}
function scoreCount() {
score++;
}
function draw() {
// background(11, 72, 170);
image(backgroundsun, 0, 0, 700, 400);
if (score == 0) {
for (let i = 0; i < 5; i ++) {
opelsins[i] = new Opelsin();
ecllipseOpelsin[i] = new opelsinmodel();
}
} if (score == 50) {
for (let i = 0; i < 10; i ++) {
opelsins[i] = new Opelsin();
ecllipseOpelsin[i] = new opelsinmodel();
}
}
if (score == 100) {
for (let i = 0; i < 15; i ++) {
opelsins[i] = new Opelsin();
ecllipseOpelsin[i] = new opelsinmodel();
}
}
if (score == 150) {
for (let i = 0; i < 20; i ++) {
opelsins[i] = new Opelsin();
ecllipseOpelsin[i] = new opelsinmodel();
}
}
if (score == 200) {
for (let i = 0; i < 25; i ++) {
opelsins[i] = new Opelsin();
ecllipseOpelsin[i] = new opelsinmodel();
}
}
if (keyIsDown(LEFT_ARROW) && x > -14) {
x -= 5;
}
if (keyIsDown(RIGHT_ARROW) && x < 550) {
x += 5;
}
if (keyIsDown(LEFT_ARROW) && x1 > 9) {
x1 -= 5;
}
if (keyIsDown(RIGHT_ARROW) && x1 < 565) {
x1 += 5;
}
fill(255, 255, 0)
rect(x1, 345, 20, 20)
image(monsterimg,x,310,60,60)
for (let opelsin of opelsins) {
opelsin.fall();
opelsin.show();
}
textSize(20);
text("Health: " + health, 10, 20);
fill(255);
textSize(20);
text("Score: " + score, 10, 40);
fill(255);
for (let opelsin of opelsins) {
hit = collideRectCircle(x1, 335, 20, 30, opelsin.x, opelsin.y, 40);
if(hit == true) {
health -= 1;
opelsin.y = height+1;
if (health == 0) {
inGameSound.stop();
gameOverSound.setVolume(1);
gameOverSound.loop();
image(gameoverScreen, 0, 0, 600, 400);
gameOver();
noLoop();
newGame();
}
}
}
}
我期望的是,当出现游戏上方画面时,然后按下随机键时,游戏应该重新启动。
答案 0 :(得分:1)
问题在于,游戏结束时,noLoop()
会停止游戏循环。循环永远不会重启。
设置游戏结束时的状态(例如waitRestart
)(而不是newGame()
):
let waitRestart = false;
function draw() {
// [...]
for (let opelsin of opelsins) {
hit = collideRectCircle(x1, 335, 20, 30, opelsin.x, opelsin.y, 40);
if(hit == true) {
health -= 1;
opelsin.y = height+1;
if (health == 0) {
inGameSound.stop();
gameOverSound.setVolume(1);
gameOverSound.loop();
image(gameoverScreen, 0, 0, 600, 400);
gameOver();
noLoop();
// newGame(); <----- delete
waitRestart = true; // <----- wait for restart
}
}
}
}
添加一个keyPressed()
回调函数而不是newGame()
函数,该函数重新启动游戏并设置所有初始状态,例如health
和score
:
function keyPressed() {
if (waitRestart) {
waitRestart = false;
score = 0;
health = 5;
loop();
}
}