我正试图找出如何找到类Square的轴的轴,如下所示?但是我已经尝试了几个小时,但仍然没有解决。具有高水平专业知识的人可以向我展示这样做的绳索吗?因为main()中的中心函数调用和轴函数调用的确调用相同的x()和y(),因此使我陷入混乱的状态。我知道从圆形继承正方形是很奇怪的。但这是我学校想要的。注意:Main()无法修改!谢谢!
输出:
Square ::轴测试失败
8.87627 0.284967
3.82567 0.958537
通过测试:50%
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <cmath>
class Object
{
public:
private:
float d;
public:
Object(float n) : d(n){}
Object(){}
float depth() const
{
return d;
}
struct PointType
{
float x2;
float y2;
PointType( float x1, float y1) :x2(x1),y2(y1){}
PointType(){}
float x()
{
return x2;
}
float y()
{
return y2;
}
PointType center()
{
return *this;
}
};
struct VectorType
{
float tx;
float ty;
VectorType( float tx1, float ty1) :tx(tx1),ty(ty1){}
VectorType( ){}
};
virtual ~Object()
{}
};
class Point :public Object
{
private:
PointType mpoint;
public:
Point(const PointType& pt, float& y1) :Object(y1), mpoint(pt) {}
Point(const PointType& pt):mpoint(pt){}
Point(){}
Point center() const
{
return *this;
}
float x()
{
return mpoint.x2;
}
float y()
{
return mpoint.y2;
}
virtual ~Point(){}
};
class Circle : public Point
{
private:
Object::PointType m_pt;
float r;
public:
Circle(const PointType pts, float rad, float dep)
: Point(m_pt,dep),m_pt(pts),r(rad) {}
Circle(const PointType pts, float rad):m_pt(pts),r(rad){}
Circle(){}
float radius() const
{
return r;
}
Circle center() const
{
return *this;
};
float x()
{
return m_pt.x2;
}
float y()
{
return m_pt.y2;
}
};
class Square: public Circle
{
private:
Object::PointType s_pt;
Object::VectorType v_pt;
float a=getRadius();
public:
Square(const PointType spts,const VectorType vpts,float depth) :
Circle(spts,a,depth),s_pt(spts),v_pt(vpts){}
Square(const Object::PointType& spts, const VectorType vpts):s_pt(spts),v_pt(vpts){}
Square axis() const
{
return Square(s_pt,v_pt,getRadius());
}
Square center() const
{
return *this;
}
float radius() const
{
return a;
}
float getRadius() const
{
float rad= sqrt(v_pt.tx * v_pt.tx + v_pt.ty * v_pt.ty);
return rad;
}
float x() const
{
return s_pt.x2;
// v_pt.tx/radius();
}
float y() const
{
return s_pt.y2;
// v_pt.ty/radius();
}
};
const float EPSILON = 1e-5f;
bool is_near(float x, float y)
{
return std::abs(x - y) < EPSILON;
}
float frand()
{
return 10.0f * float(rand()) / float(RAND_MAX);
}
int main()
{
srand(unsigned(time(0)));
int count = 0;
int max_count = 0;
float x = frand();
float y = frand();
float sx = frand();
float sy = frand();
float depth = frand();
Square square(Square::PointType(x, y), Square::VectorType(sx, sy), depth);
if (is_near(square.center().x(), x) &&
is_near(square.center().y(), y))
{
++count;
}
else
{
std::cout << " - Square::center test failed" << std::endl;
}
++max_count;
float radius = std::sqrt(sx * sx + sy * sy);
if (is_near(square.axis().x(), sx / radius) &&
is_near(square.axis().y(), sy / radius))
{
++count;
}
else
{
std::cout << " - Square::axis test failed" << std::endl;
}
++max_count;
std::cout << square.axis().x()<< " " << sx / radius<<std::endl;
std::cout << square.axis().y()<< " " << sy / radius<<std::endl;
int result = static_cast<int>(
100.0f * static_cast<float>(count) / static_cast<float>(max_count) + 0.5f
);
std::cout << "Tests passed: " << result << "%" << std::endl;
return result;
}