如何在HTML5画布背景上允许指针事件,同时允许链接和按钮也接收指针事件?

时间:2019-05-26 09:20:00

标签: html canvas mouseevent

我将HTML5 canvas设置为看起来像互连节点(link)的背景。 canvas元素可以正常工作,但是当我将其设置为页面背景时,无法单击页面上的链接或按钮。

当我通过声明canvas值或编辑HTML以使其成为第一个元素而将z-index背景设置为所有元素的后面时,通常可以单击链接,但是每次pointer-event在按钮(例如hover)上处于活动状态,它阻止canvas背景获取鼠标指针的位置。

我希望pointer-events与它有关,但是我无法超越,因为我不确定该怎么做。

1 个答案:

答案 0 :(得分:1)

假设您将文档内容放置在div #wrap中,且其绝对位置位于canvas上方,为了与画布上的粒子进行交互,您可以在{ {1}}。在您的示例中,我使用的是#wrap而不是wrap.addEventListener('mousemove', mousemoveHandler, false);

canvas.addEventListener('mousemove', mousemoveHandler, false);
(function() {

  var canvas, ctx, circ, nodes, mouse, SENSITIVITY, SIBLINGS_LIMIT, DENSITY, NODES_QTY, ANCHOR_LENGTH, MOUSE_RADIUS;

  // how close next node must be to activate connection (in px)
  // shorter distance == better connection (line width)
  SENSITIVITY = 100;
  // note that siblings limit is not 'accurate' as the node can actually have more connections than this value that's because the node accepts sibling nodes with no regard to their current connections this is acceptable because potential fix would not result in significant visual difference 
  // more siblings == bigger node
  SIBLINGS_LIMIT = 10;
  // default node margin
  DENSITY = 50;
  // total number of nodes used (incremented after creation)
  NODES_QTY = 0;
  // avoid nodes spreading
  ANCHOR_LENGTH = 20;
  // highlight radius
  MOUSE_RADIUS = 200;

  circ = 2 * Math.PI;
  nodes = [];

  canvas = document.querySelector('canvas');
  resizeWindow();
  mouse = {
    x: canvas.width / 2,
    y: canvas.height / 2
  };
  ctx = canvas.getContext('2d');
  if (!ctx) {
    alert("Ooops! Your browser does not support canvas :'(");
  }

  function Node(x, y) {
    this.anchorX = x;
    this.anchorY = y;
    this.x = Math.random() * (x - (x - ANCHOR_LENGTH)) + (x - ANCHOR_LENGTH);
    this.y = Math.random() * (y - (y - ANCHOR_LENGTH)) + (y - ANCHOR_LENGTH);
    this.vx = Math.random() * 2 - 1;
    this.vy = Math.random() * 2 - 1;
    this.energy = Math.random() * 100;
    this.radius = Math.random();
    this.siblings = [];
    this.brightness = 0;
  }

  Node.prototype.drawNode = function() {
    var color = "rgba(255, 0, 0, " + this.brightness + ")";
    ctx.beginPath();
    ctx.arc(this.x, this.y, 2 * this.radius + 2 * this.siblings.length / SIBLINGS_LIMIT, 0, circ);
    ctx.fillStyle = color;
    ctx.fill();
  };

  Node.prototype.drawConnections = function() {
    for (var i = 0; i < this.siblings.length; i++) {
      var color = "rgba(255, 0, 0, " + this.brightness + ")";
      ctx.beginPath();
      ctx.moveTo(this.x, this.y);
      ctx.lineTo(this.siblings[i].x, this.siblings[i].y);
      ctx.lineWidth = 1 - calcDistance(this, this.siblings[i]) / SENSITIVITY;
      ctx.strokeStyle = color;
      ctx.stroke();
    }
  };

  Node.prototype.moveNode = function() {
    this.energy -= 2;
    if (this.energy < 1) {
      this.energy = Math.random() * 100;
      if (this.x - this.anchorX < -ANCHOR_LENGTH) {
        this.vx = Math.random() * 2;
      } else if (this.x - this.anchorX > ANCHOR_LENGTH) {
        this.vx = Math.random() * -2;
      } else {
        this.vx = Math.random() * 4 - 2;
      }
      if (this.y - this.anchorY < -ANCHOR_LENGTH) {
        this.vy = Math.random() * 2;
      } else if (this.y - this.anchorY > ANCHOR_LENGTH) {
        this.vy = Math.random() * -2;
      } else {
        this.vy = Math.random() * 4 - 2;
      }
    }
    this.x += this.vx * this.energy / 100;
    this.y += this.vy * this.energy / 100;
  };

  function initNodes() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    nodes = [];
    for (var i = DENSITY; i < canvas.width; i += DENSITY) {
      for (var j = DENSITY; j < canvas.height; j += DENSITY) {
        nodes.push(new Node(i, j));
        NODES_QTY++;
      }
    }
  }

  function calcDistance(node1, node2) {
    return Math.sqrt(Math.pow(node1.x - node2.x, 2) + (Math.pow(node1.y - node2.y, 2)));
  }

  function findSiblings() {
    var node1, node2, distance;
    for (var i = 0; i < NODES_QTY; i++) {
      node1 = nodes[i];
      node1.siblings = [];
      for (var j = 0; j < NODES_QTY; j++) {
        node2 = nodes[j];
        if (node1 !== node2) {
          distance = calcDistance(node1, node2);
          if (distance < SENSITIVITY) {
            if (node1.siblings.length < SIBLINGS_LIMIT) {
              node1.siblings.push(node2);
            } else {
              var node_sibling_distance = 0;
              var max_distance = 0;
              var s;
              for (var k = 0; k < SIBLINGS_LIMIT; k++) {
                node_sibling_distance = calcDistance(node1, node1.siblings[k]);
                if (node_sibling_distance > max_distance) {
                  max_distance = node_sibling_distance;
                  s = k;
                }
              }
              if (distance < max_distance) {
                node1.siblings.splice(s, 1);
                node1.siblings.push(node2);
              }
            }
          }
        }
      }
    }
  }

  function redrawScene() {
    resizeWindow();
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    findSiblings();
    var i, node, distance;
    for (i = 0; i < NODES_QTY; i++) {
      node = nodes[i];
      distance = calcDistance({
        x: mouse.x,
        y: mouse.y
      }, node);
      if (distance < MOUSE_RADIUS) {
        node.brightness = 1 - distance / MOUSE_RADIUS;
      } else {
        node.brightness = 0;
      }
    }
    for (i = 0; i < NODES_QTY; i++) {
      node = nodes[i];
      if (node.brightness) {
        node.drawNode();
        node.drawConnections();
      }
      node.moveNode();
    }
    requestAnimationFrame(redrawScene);
  }

  function initHandlers() {
    document.addEventListener('resize', resizeWindow, false);
    ///////////////////////////////////
    wrap.addEventListener('mousemove', mousemoveHandler, false);
    ///////////////////////////////////
  }

  function resizeWindow() {
    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;
  }

  function mousemoveHandler(e) {
    mouse.x = e.clientX;
    mouse.y = e.clientY;
  }

  initHandlers();
  initNodes();
  redrawScene();

})();
html,
body {
  margin: 0;
  background-color: #25003a;
  overflow: hidden;
}

canvas {
  position: relative;
  top: 0;
  bottom: 0;
  width: 100%;
  height: 100%;
  background-color: #25003a;
  overflow: hidden;
}

#wrap {
  position: absolute;
  top: 0;
  left: 0;
  height: 100vh;
  width: 100vw;
  line-height: 100vh;
}

#wrap p {
  text-align: center;
  border: 1px solid;
}

#wrap p a {
  color: white;
  font-size: 70px;
  text-decoration: none;
}

#wrap p a:hover {
  text-decoration: underline;
}