我试图将p5.js库集成到我的AngularJS应用程序中,使我的代码在指令中运行。
在我的普通JavaScript文件中,在全局导入p5库之后,我能够运行draw()方法。
var mic
var playButton
var volHistory = []
var micIsOn = false
function setup(){
createCanvas(400, 150)
createButtons()
mic = new p5.AudioIn()
}
function draw(){
background(245)
stroke(0, 109, 203)
//populate volHistory
if(micIsOn){
var vol = mic.getLevel()
//check to see if array is empty, if it is empty we do not want to push 0 volume
if(volHistory.length > 0 && vol > 0){
volHistory.push(vol)
//if recording has started, we can now take in vol
} else if(vol > 0) {
volHistory.push(vol)
console.log(volHistory.length)
}
}
//iterate through volHistory and draw
fill(0, 109, 203)
var barWidth = 2;
var offsetWidth = 5;
var offset = 5;
for(var i = 0; i < volHistory.length; i++){
var barHeight = map(volHistory[i], 0, 1, 1, height)
rect(i + offset, (height/2.0) - (barHeight/2.0), barWidth, barHeight, 15);
offset += offsetWidth;
}
//moves wavelength 1 index at a time and account for bar width and offset width
if(volHistory.length * (offsetWidth + barWidth) > width){
volHistory.splice(0, 1)
}
//draw vertical line
stroke(250, 30, 100)
line(volHistory.length + offset, 0, volHistory.length + offset, height)
}
function createButtons(){
playButton = createButton("<img style='width: 50px' src='playbutton.png'/>")
playButton.mousePressed(toggleRecord)
playButton.position(162, 50)
playButton.style("background-color", color(0,0,0,0))
playButton.style("border", 0)
}
//toggle recording of audio
function toggleRecord(){
if(!micIsOn){
mic.start()
micIsOn = true
} else {
mic.stop()
micIsOn = false
}
}
上面的代码让我创建了一个声音可视化器,它可以接入用户的麦克风,并绘制一个画布来显示他们的声音水平。看起来像这样:
但是,当我尝试在Angular指令中使用该库时,似乎无法使draw()方法正常运行。 draw()函数不会像在Angular指令之外那样连续运行。
最接近使它起作用的方法是在变量上创建一个$watch
来跟踪用户是否正在录制。如果isRecording为true,我将使用setInterval连续调用draw()。不幸的是,这似乎是对draw()方法的不当使用,因为它应该在第一次执行后自行连续执行内部代码。
(function () {
angular.module('icSdkPwp').directive('icAudioRecordingUpload', icAudioRecordingUpload);
function icAudioRecordingUpload($stateSvc, $rS, $utilSvc) {
return {
scope: {
model: '=',
config: '=',
updateState: '='
},
link: function ($s, e, a) {
$s.hasRecording = false;
$s.isRecording = false;
$s.recordingPaused = false;
$s.recordingProcessing = false;
$s.volHistory = []
$s.micIsOn = false
$s.p5mic = null
$s.playButton = null
var gumStream;
var rec;
var input;
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioContext
$s.startRecording = function(e) {
if($s.recordingProcessing)
return;
var constraints = { audio: true, video:false }
setup()
$s.isRecording = true;
navigator.mediaDevices.getUserMedia(constraints)
.then(function(stream) {
audioContext = new AudioContext();
gumStream = stream;
input = audioContext.createMediaStreamSource(stream);
rec = new Recorder(input,{numChannels:2})
rec.record()
}).catch(function(err) {
$s.isRecording = true;
});
}
var redrawInt = null;
$s.$watch("isRecording", function (n, o, s) {
if(s.isRecording){
redrawInt = setInterval(function(){
draw()
},0);
}
else{
clearInterval(redrawInt);
}
});
function setup(){
createCanvas(400, 150)
$s.p5mic = new p5.AudioIn()
$s.p5mic.start()
$s.micIsOn = true
background(245)
}
function draw(){
stroke(0, 109, 203)
//populate volHistory
if($s.isRecording){
var vol = $s.p5mic.getLevel()
//check to see if array is empty, if it is empty we do not want to push 0 volume
if($s.volHistory.length > 0 && vol > 0){
$s.volHistory.push(vol)
//if recording has started, we can now take in vol
} else if(vol > 0) {
$s.volHistory.push(vol)
}
}
//iterate through volHistory and draw
fill(0, 109, 203)
var barWidth = 2;
var offsetWidth = 5;
var offset = 5;
for(var i = 0; i < $s.volHistory.length; i++){
var barHeight = map($s.volHistory[i], 0, 1, 1, height)
rect(i + offset, (height/2.0) - (barHeight/2.0), barWidth, barHeight, 15);
offset += offsetWidth;
}
//moves wavelength 1 index at a time and account for bar width and offset width
if($s.volHistory.length * (offsetWidth + barWidth) > width){
$s.volHistory.splice(0, 1)
}
//draw vertical line
stroke(250, 30, 100)
// debugger
line($s.volHistory.length + offset, 0, $s.volHistory.length + offset, height)
}
}
};
}
}());
<div class="IX_recordControls clearfix">
<div class="rcrow row1">
<div ng-click="recordingProcessing || startRecording($event)"
ng-if="!hasRecording">
</div>
</div>
这给了我一个非常古怪的画布,我认为这是可以预期的,因为我不应该多次调用draw(),但是我找不到一种方法来使其一次调用并连续运行。
这肯定看起来像是一个范围问题,其中draw()方法无法执行自己的循环。