我正在使用使用ngrx的有角度的应用程序进行开发。我在下面定义了实现加载指示器的约定:
现在我的影响之一是:
@Effect()
LoginUser$ = this._actions$.pipe(
ofType<LoginUser>(EUserActions.LoginUser),
switchMap((params) => { new LoginUserSuccess(<IUser>{}); return of(params); }), // for loading indicator to be shown
switchMap((params) => this._userService.loginUser(params.payload)),
switchMap((currentUser: IUser) => of(new LoginUserSuccess(currentUser)))
)
,但是不会在第一个switchMap中进行reducer调用。有什么问题。
答案 0 :(得分:0)
效果是一个流,只会分派流中的最后一个动作。
根据您的情况,您可以在减速器中收听LoginUser
并清空状态。
答案 1 :(得分:0)
我终于以其他方式解决了我的问题。我现在在主要动作内部调度另一个动作以更新状态。例如,这就是我的做法:
user.service.ts
export class UserService {
constructor(private _store: Store<IAppState>) { }
loginUser(model): void {
this._store.dispatch(new AddBusy(EUserActions.LoginUser));
this._store.dispatch(new LoginUser(model));
}
getAllUsers(): void {
this._store.dispatch(new AddBusy(EUserActions.GetAllUsers));
this._store.dispatch(new GetAllUsers());
}
}
user.actions.ts
export class UserEffects {
@Effect()
LoginUser$ = this._actions$.pipe(
ofType<LoginUser>(EUserActions.LoginUser),
switchMap((params) => this._userLogic.loginUser(params.payload)),
switchMap((currentUser: IUser) => { this._store.dispatch(new RemoveBusy(EUserActions.LoginUser)); return of(currentUser); }),
switchMap((currentUser: IUser) => of(new LoginUserSuccess(currentUser)))
)
@Effect()
getAllUsers$ = this._actions$.pipe(
ofType<GetAllUsers>(EUserActions.GetAllUsers),
switchMap(() => this._userLogic.getAllUsers()),
switchMap((users: IUser[]) => { this._store.dispatch(new RemoveBusy(EUserActions.GetAllUsers)); return of(users); }),
switchMap((users: IUser[]) => of(new GetAllUsersSuccess(users)))
)
constructor(
private _userLogic: UserLogic,
private _actions$: Actions,
private _store: Store<IAppState>,
) { }
}
这很好地解决了我的问题。