如何在异步方法中使用AcceptTcpClient

时间:2011-04-10 04:32:00

标签: .net visual-studio-2010 tcp c++-cli

我正在使用使用TcpListener的C ++ / CLI创建一个小程序,我知道AcceptTcpClient是一个同步方法,它阻止了UI线程。如何调用此方法以便它不会阻止我的UI?这是我的代码:

TcpClient^ client = server->AcceptTcpClient();
sendConsoleResult( "Connected to Client, waiting for for instructions..." );
data = nullptr;
// Get a stream Object* for reading and writing
NetworkStream^ stream = client->GetStream();
Int32 i;
// Loop to receive all the data sent by the client.
while ( i = stream->Read( bytes, 0, bytes->Length ))
{
    // Translate data bytes to a ASCII String*.
    data = Encoding::ASCII->GetString( bytes, 0, i );
    sendConsoleResult("[RECEIVED]: "+ data);
    // Process the data then send to command processing module
    data = data->ToUpper();
    response = commandProcess(data)->ToUpper();
    array<Byte>^msg = Encoding::ASCII->GetBytes( response );
    // Send back a response.
    stream->Write( msg, 0, msg->Length );
    sendConsoleResult("[RESPONSE]: " + response);
}

感谢您回答我的问题:

1 个答案:

答案 0 :(得分:2)

切换为使用TcpListener.BeginAcceptTcpClient,以及使用NetworkStream.BeginRead。这将使您的整个操作异步,而不会阻止您的用户界面线程。