我正在尝试从C ++调用lua函数,并且我不断收到错误消息“错误:尝试调用nil值”。
lua函数创建一个C ++对象,然后调用其中一个方法,使用tolua ++生成粘合代码。当调用lua函数时,我传入一个lua_State指针,因为C ++类需要一个构造函数,lua函数将它传递给它。
但据我所知,它永远不会那么远,它根本就不会运行脚本。至少错误不会引用脚本中的任何行号。
这是调用函数的C ++代码:
int main()
{
lua_State *lState;
lState = luaL_newstate(); //new lua state
tolua_TestClass_open (lState); //open libs for TestClass
int iStatus = luaL_loadfile( lState, "lua1.lua" ); //load script
if (iStatus)
{
std::cout << "Error: " << lua_tostring( lState, -1 );
return 1;
}
iStatus = lua_pcall( lState, 0, 0, 0); //initialise the lua script
if( iStatus )
{
std::cout << "Error: " << lua_tostring( lState, -1 );
return 1;
}
lua_getglobal( lState, "lua1Function" ); //starting the function call
lua_pushlightuserdata (lState, lState); //lState is also being passed in as a parameter
iStatus = lua_pcall( lState, 1, 0, 0 ); //calling on this lua state with 1 argument expecting 0 outputs
if( iStatus ) //error checking
{
std::cout << "Error: " << lua_tostring( lState, -1 );
return 1;
}
return 1;
}
这是lua脚本:
function lua1Function(lstate)
tclass = TestClass:new();
tclass:method1();
tclass:method3();
end
我很确定这不是一件容易忘记的事情:
tclass = TestClass:new(lstate);
由于胶水代码似乎表明我不需要这样做,所以:
/* method: new of class TestClass */
#ifndef TOLUA_DISABLE_tolua_TestClass_TestClass_new00
static int tolua_TestClass_TestClass_new00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"TestClass",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
lua_State* tolua_var_1 = tolua_S; //seems to know I want the lua_State by default,
//usually it will pop a usertype or luanumber or whatever off the stack,
//depending on the parameter
{
TestClass* tolua_ret = (TestClass*) Mtolua_new((TestClass)(tolua_var_1));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"TestClass");
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
并且产生的错误信息似乎证实了我的理论:“函数'new'中的错误。参数#2是'userdata';'[没有对象]'预期。” 即它不期望/不需要我传递lua_State指针
我很茫然,我在寻找lua问题的解决方案时遇到了很多麻烦,因为教程/文档在tolua ++方面看起来相当薄弱,但现在更改绑定库为时已晚。 / p>
非常感谢任何帮助,我希望我已经提供足够的帮助来诊断问题。
编辑:这是我的TestClass.cpp代码(您可以忽略method1,2和3,因为它们似乎因为此错误而无法调用):
#include "TestClass.h"
#include <iostream>
TestClass::TestClass(lua_State *L)
{
num = NULL;
lState = L;
}
int TestClass::method1()
{
int iStatus = luaL_loadfile( lState, "lua2.lua" );
if (iStatus)
{
std::cout << "Error: " << lua_tostring( lState, -1 );
return 1;
}
iStatus = lua_pcall( lState, 0, 0, 0); //this might be to initialise the lua script
if( iStatus )
{
std::cout << "Error: " << lua_tostring( lState, -1 );
return 1;
}
///////////call lua function, passing on self pointer onto the stack////////////////
lua_getglobal( lState, "lua2Function" );
tolua_pushusertype(lState, this, "TestClass");
iStatus = lua_pcall( lState, 1, 1, 0 );
if( iStatus ) //error checking
{
std::cout << "Error: " << lua_tostring( lState, -1 );
return 1;
}
///////////lua function returns an int, return it////////////
num = lua_tointeger( lState, -1 );
return 0;
}
int TestClass::method2(int i)
{
i += 2;
return i;
}
void TestClass::method3()
{
std::cout << (char)num << std::endl;
}
/*
** Lua binding: TestClass
** Generated automatically by tolua++-1.0.92 on 04/05/11 17:59:24.
*/
#ifndef __cplusplus
#include "stdlib.h"
#endif
#include "string.h"
#include "tolua++.h"
/* function to release collected object via destructor */
#ifdef __cplusplus
static int tolua_collect_TestClass (lua_State* tolua_S)
{
TestClass* self = (TestClass*) tolua_tousertype(tolua_S,1,0);
Mtolua_delete(self);
return 0;
}
#endif
/* function to register type */
static void tolua_reg_types (lua_State* tolua_S)
{
tolua_usertype(tolua_S,"TestClass");
}
/* method: new of class TestClass */
#ifndef TOLUA_DISABLE_tolua_TestClass_TestClass_new00
static int tolua_TestClass_TestClass_new00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"TestClass",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
lua_State* tolua_var_1 = tolua_S;
{
TestClass* tolua_ret = (TestClass*) Mtolua_new((TestClass)(tolua_var_1));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"TestClass");
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: new_local of class TestClass */
#ifndef TOLUA_DISABLE_tolua_TestClass_TestClass_new00_local
static int tolua_TestClass_TestClass_new00_local(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"TestClass",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
lua_State* tolua_var_1 = tolua_S;
{
TestClass* tolua_ret = (TestClass*) Mtolua_new((TestClass)(tolua_var_1));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"TestClass");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: method1 of class TestClass */
#ifndef TOLUA_DISABLE_tolua_TestClass_TestClass_method100
static int tolua_TestClass_TestClass_method100(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"TestClass",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
TestClass* self = (TestClass*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'method1'", NULL);
#endif
{
int tolua_ret = (int) self->method1();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'method1'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: method2 of class TestClass */
#ifndef TOLUA_DISABLE_tolua_TestClass_TestClass_method200
static int tolua_TestClass_TestClass_method200(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"TestClass",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
TestClass* self = (TestClass*) tolua_tousertype(tolua_S,1,0);
int tolua_var_2 = ((int) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'method2'", NULL);
#endif
{
int tolua_ret = (int) self->method2(tolua_var_2);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'method2'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: method3 of class TestClass */
#ifndef TOLUA_DISABLE_tolua_TestClass_TestClass_method300
static int tolua_TestClass_TestClass_method300(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"TestClass",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
TestClass* self = (TestClass*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'method3'", NULL);
#endif
{
self->method3();
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'method3'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* Open function */
TOLUA_API int tolua_TestClass_open (lua_State* tolua_S)
{
tolua_open(tolua_S);
tolua_reg_types(tolua_S);
tolua_module(tolua_S,NULL,0);
tolua_beginmodule(tolua_S,NULL);
#ifdef __cplusplus
tolua_cclass(tolua_S,"TestClass","TestClass","",tolua_collect_TestClass);
#else
tolua_cclass(tolua_S,"TestClass","TestClass","",NULL);
#endif
tolua_beginmodule(tolua_S,"TestClass");
tolua_function(tolua_S,"new",tolua_TestClass_TestClass_new00);
tolua_function(tolua_S,"new_local",tolua_TestClass_TestClass_new00_local);
tolua_function(tolua_S,".call",tolua_TestClass_TestClass_new00_local);
tolua_function(tolua_S,"method1",tolua_TestClass_TestClass_method100);
tolua_function(tolua_S,"method2",tolua_TestClass_TestClass_method200);
tolua_function(tolua_S,"method3",tolua_TestClass_TestClass_method300);
tolua_endmodule(tolua_S);
tolua_endmodule(tolua_S);
return 1;
}
#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
TOLUA_API int luaopen_TestClass (lua_State* tolua_S) {
return tolua_TestClass_open(tolua_S);
};
#endif
答案 0 :(得分:1)
事实证明唯一的问题是“lua2Function”拼写了脚本中的小写字母F.我粘贴它的代码实际上工作正常。多么彻底的尴尬!
我想我已经知道tolua ++肯定会把lua_State指针传递给方法,至少。
答案 1 :(得分:0)
Lua状态从未由Lua代码明确处理 - 它是隐含的。 Lua调用的任何C ++函数都不需要显式地传递状态 - 它获取它作为它的第一个参数,它总是由Lua传递,而不管其他参数如何,因为没有{而不能以任何方式与Lua交互{1}}。这样做的唯一原因是,如果你有某种元状态,或者,如果你正在与Lua的合作惯例做事。
全局函数看起来很简单,不太可能是错误的来源。您需要打印TestClass的内容以验证它是否具有预期的内容,如果没有,那么这是一个特定于绑定库的问题,您将不得不深入研究它们的内部,因为该代码看起来像是最可能的问题就是TestClass表中没有你期望它拥有的东西。