我有一个游戏类,其中大部分渲染和框架都已完成。我有一个用于鼠标侦听器的类。我还有一个叫做Menu的类,它在画布上绘制菜单。当我单击“开始”按钮时,我希望它实际上开始游戏,但是好像MouseListener并未收到鼠标点击。
我已经尝试在整个Game类的许多地方放置addMouseListener(new MouseInput())
行,但这行不通。
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
public class MouseInput implements MouseListener
{
public void mousePressed(MouseEvent e)
{
int mx = e.getX();
int my = e.getY();
if(Game.STATE == 0)
{
if(mx >= 415 && mx <= 615)
{
if(my >= 350 && my <= 425)
{
Game.STATE = Game.STATE + 1;
}
}
if(mx >= 415 && mx <=615)
{
if(my >= 500 && my <= 575)
{
System.exit(1);
}
}
}
}
}
//游戏类
public class Game extends JFrame implements Runnable
{
private Canvas c = new Canvas();
public static int STATE = 0;
public static final int WIDTH = 1000;
public static final int HEIGHT = 800;
private Menu menu;
private FightState fight;
public Game()
{
//Forces program to close when panel is closed
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//sets position and size of Frame
setBounds(0, 0, WIDTH, HEIGHT);
//puts Frame in center of the screen
setLocationRelativeTo(null);
//adds canvas to game
add(c);
//Makes frame visible
setVisible(true);
//creates our object for buffer strategy
c.createBufferStrategy(2);
// adds the mouse listner;
addMouseListener(new MouseInput());
}
public void update()
{
}
//renders the graphics onto the screen
public void render()
{
BufferStrategy bufferStrategy = c.getBufferStrategy();
Graphics g = bufferStrategy.getDrawGraphics();
super.paint(g);
//instantiates the menu object
menu = new Menu();
//instantiates the FightState object
fight = new FightState();
//renders the menu
if(STATE == 0)
{
menu.render(g);
}
//renders the fight stage
if(STATE == 1)
{
fight.render(g);
}
g.setFont(new Font("Monospaced", Font.PLAIN, 35));
g.drawString("STATE: " + STATE, 10, 400);
repaint();
//checks if mouseListener is working
System.out.print(STATE);
g.dispose();
bufferStrategy.show();
}
//game loop
public void run()
{
BufferStrategy bufferStrategy = c.getBufferStrategy();
long lastTime = System.nanoTime(); //long is an int that stores more space
double nanoSecondConvert = 1000000000.0 / 60; //frames/sec
double deltaSeconds = 0;
while(true)
{
long now = System.nanoTime();
deltaSeconds += (now-lastTime)/nanoSecondConvert;
while(deltaSeconds >=1)
{
update();
deltaSeconds = 0;
}
render();
lastTime = now;
System.out.println("STATE: " + STATE);
}
}
//main method
public static void main(String[] args)
{
Game game = new Game();
Thread gameThread = new Thread(game);
gameThread.start();
}
}
答案 0 :(得分:0)
如果您使用的是super.paint(g);
,请不要在JFrame
上致电BufferStrategy
。只需直接绘制到缓冲区。您还应该将MouseListener
添加到Canvas
,而不是框架。
Canvas
在窗口的框架边界内布置,这意味着它将偏移并小于实际框架本身。
鼠标事件会自动转换为源坐标上下文,这意味着您当前正在尝试将来自框架坐标上下文的值与Canvas
使用的不同
一个问题:如果缓冲区没有诸如fillRect()之类的“图形方法”,我将如何直接绘制到缓冲区?
Graphics g = bufferStrategy.getDrawGraphics()
为您提供了Graphics
上下文,然后您可以直接对其进行绘制。
您不希望(永远)直接致电paint
,因为系统可以调用它,您可能会遇到竞争状况和其他问题
Swing使用了不同的绘画算法,而您通过使用BufferStrategy
退出了该算法,这意味着您不能再使用“常规” Swing绘画过程,而必须编写自己的< / p>