我是monodevelop的初学者,我尝试制作一个简单的计算器,但使用相等按钮进行类型转换时遇到问题。 所以我在类型转换方面遇到问题。
我有2个变量,它们包含方程式2个部分的字符串,我想将它们转换为类型(整数或浮点型)的函数 我尝试打印不同的变量,但是这样做没有成功。
using System;
using Gtk;
public partial class MainWindow : Gtk.Window
{
private string operationSigne;
private string membre1;
private string membre2;
public MainWindow() : base(Gtk.WindowType.Toplevel) => Build();
protected void OnDeleteEvent(object sender, DeleteEventArgs a)
{
Application.Quit();
a.RetVal = true;
}
protected void OnBtnClicked(object sender, EventArgs e)
{
entry1.Text = entry1.Text + "0";
}
protected void OnBtnPtClicked(object sender, EventArgs e)
{
if (!entry1.Text.Contains("."))
{
entry1.Text = entry1.Text + ".";
}
}
protected void OnBtnEgaleClicked(object sender, EventArgs e)
{
this.membre2 = entry1.Text;
if (this.operationSigne.Equals("+"))
{
if (this.membre1.Contains(".") || this.membre2.Contains("."))
{
entry1.Text = (float.Parse(this.membre1) + float.Parse(this.membre2)).ToString();
}
else
{
entry1.Text = (int.Parse(this.membre1) + int.Parse(this.membre2)).ToString();
}
}
else if (this.operationSigne.Equals("-"))
{
if (this.membre1.Contains(".") || this.membre2.Contains("."))
{
entry1.Text = (float.Parse(this.membre1) - float.Parse(this.membre2)).ToString();
}
else
{
entry1.Text = (int.Parse(this.membre1) - int.Parse(this.membre2)).ToString();
}
}
else if (this.operationSigne.Equals("/"))
{
if (this.membre1.Contains(".") || this.membre2.Contains("."))
{
entry1.Text = (float.Parse(this.membre1) / float.Parse(this.membre2)).ToString();
}
else
{
entry1.Text = (int.Parse(this.membre1) / int.Parse(this.membre2)).ToString();
}
}
else
{
if (this.membre1.Contains(".") || this.membre2.Contains("."))
{
entry1.Text = (float.Parse(this.membre1) * float.Parse(this.membre2)).ToString();
}
else
{
entry1.Text = (int.Parse(this.membre1) * int.Parse(this.membre2)).ToString();
}
}
}
protected void OnBtnPlusClicked(object sender, EventArgs e)
{
this.membre1 = entry1.Text;
this.operationSigne = "+";
entry1.Text = "";
}
protected void OnBtn3Clicked(object sender, EventArgs e)
{
entry1.Text = entry1.Text + "3";
}
protected void OnBtn2Clicked(object sender, EventArgs e)
{
entry1.Text = entry1.Text + "2";
}
protected void OnBtn1Clicked(object sender, EventArgs e)
{
entry1.Text = entry1.Text + "1";
}
protected void OnBtn4Clicked(object sender, EventArgs e)
{
entry1.Text = entry1.Text + "4";
}
protected void OnBtn5Clicked(object sender, EventArgs e)
{
entry1.Text = entry1.Text + "5";
}
protected void OnBtn6Clicked(object sender, EventArgs e)
{
entry1.Text = entry1.Text + "6";
}
protected void OnBtnFoisClicked(object sender, EventArgs e)
{
this.membre1 = entry1.Text;
this.operationSigne = "x";
entry1.Text = "";
}
protected void OnBtnDivClicked(object sender, EventArgs e)
{
this.membre1 = entry1.Text;
this.operationSigne = "/";
entry1.Text = "";
}
protected void OnBtn9Clicked(object sender, EventArgs e)
{
entry1.Text = entry1.Text + "9";
}
protected void OnBtn8Clicked(object sender, EventArgs e)
{
entry1.Text = entry1.Text + "8";
}
protected void OnBtn7Clicked(object sender, EventArgs e)
{
entry1.Text = entry1.Text + "7";
}
protected void OnBtnCClicked(object sender, EventArgs e)
{
}
protected void OnBtnViderClicked(object sender, EventArgs e)
{
entry1.Text = "";
this.membre1 = "";
this.membre2 = "";
}
protected void OnButtonMoinsClicked(object sender, EventArgs e)
{
this.membre1 = entry1.Text;
this.operationSigne = "-";
entry1.Text = "";
}
}
这是我所有的代码,我认为问题来自函数OnBtnEgaleClicked。
我希望opération可以使用int和float,两个float或两个int。 实际上,有2个int可以工作,但其他两个都没有,应用程序崩溃了。